My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Balloon Bandit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Sparky
Giant Snowball
Balloon
Zap
Balloon Bandit Sparky
Barbarian Barrel
Bomb Tower Wizard Barbarian Hut Bandit Magic Archer Sparky
The Log
Barbarian Hut Bandit Sparky
Earthquake
Bomb Tower Barbarian Hut
Arrows
Royal Delivery
Wizard Balloon Bandit Magic Archer Sparky
Fireball
Bomb Tower Wizard Barbarian Hut Balloon Bandit Magic Archer Sparky
Poison
Bomb Tower Wizard Barbarian Hut Balloon Magic Archer Sparky
Lightning
Bomb Tower Wizard Barbarian Hut Balloon Bandit Magic Archer Sparky
Rocket
Bomb Tower Wizard Barbarian Hut Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Bomb Tower Magic Archer Wizard Balloon Rocket Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Bomb Tower Magic Archer Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Wizard
Balloon Bandit Sparky
Rocket
Barbarian Hut
Bandit Magic Archer
Balloon
Wizard Bandit Magic Archer Sparky
Bandit
Wizard Barbarian Hut Balloon Magic Archer
Magic Archer
Barbarian Hut Balloon Bandit
Sparky
Wizard Balloon

Defense Synergies 0 4

Bomb Tower
Magic Archer
Wizard
Bandit
Rocket
Barbarian Hut
Magic Archer
Balloon
Bandit
Wizard Magic Archer
Magic Archer
Bomb Tower Barbarian Hut Bandit
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Wizard Magic Archer Sparky
Bomb Tower Barbarian Hut Sparky Bandit
Bomb Tower Rocket Barbarian Hut Sparky Bandit
Bomb Tower Barbarian Hut Sparky Bandit
Bomb Tower Rocket Sparky
Bomb Tower Bandit Magic Archer
Rocket Bomb Tower Wizard Barbarian Hut Magic Archer
Rocket Barbarian Hut Bomb Tower Bandit Magic Archer Sparky
Barbarian Hut Sparky Bomb Tower
Bandit Sparky
Bomb Tower Wizard Bandit Magic Archer
Wizard Barbarian Hut Magic Archer
Bomb Tower Barbarian Hut Sparky Wizard Rocket Bandit
Bomb Tower Wizard Rocket Barbarian Hut Sparky Magic Archer
Barbarian Hut Sparky Bomb Tower Bandit
Bomb Tower Rocket Barbarian Hut Bandit Sparky
Bomb Tower Wizard Barbarian Hut Sparky
Bomb Tower Wizard Barbarian Hut Bandit Magic Archer
Bomb Tower Wizard Barbarian Hut Bandit Magic Archer
Barbarian Hut Sparky Bomb Tower
Wizard Bomb Tower Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Bandit Sparky
Bandit Bomb Tower Wizard Rocket Magic Archer
Bandit Bomb Tower Rocket Barbarian Hut Sparky
Rocket Barbarian Hut Bandit Sparky
Barbarian Hut Bandit Sparky
Wizard Rocket Bomb Tower Magic Archer
Rocket Sparky Bomb Tower Barbarian Hut Bandit
Bomb Tower Barbarian Hut Sparky
Rocket Bomb Tower Barbarian Hut Bandit Magic Archer Sparky
Barbarian Hut Sparky
Bomb Tower Sparky
Rocket
Rocket Bomb Tower Wizard Barbarian Hut Bandit Sparky
Wizard Bomb Tower Barbarian Hut Magic Archer Sparky
Sparky Bomb Tower Rocket Barbarian Hut Magic Archer
Bomb Tower Wizard Barbarian Hut Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Barbarian Hut Bandit Sparky
Bandit Magic Archer
Rocket Barbarian Hut Bandit Magic Archer Sparky
Rocket Barbarian Hut Sparky
Wizard Rocket Magic Archer Sparky
Wizard Rocket Magic Archer
Wizard Magic Archer Sparky
Wizard Barbarian Hut Magic Archer
Wizard Bandit
Rocket Sparky
Rocket Wizard Bandit Magic Archer Sparky
Wizard Rocket Magic Archer
Rocket Barbarian Hut Bandit Magic Archer Sparky
Rocket Bandit Magic Archer
Barbarian Hut Magic Archer Sparky
Rocket Wizard Barbarian Hut Bandit Magic Archer Sparky
Magic Archer Wizard Rocket Barbarian Hut Bandit Sparky
Rocket Sparky
Rocket Sparky
Rocket Wizard Bandit Magic Archer Sparky
Rocket Wizard Magic Archer
Rocket Magic Archer Sparky
Rocket Wizard
Rocket Sparky
Rocket Barbarian Hut
Wizard Magic Archer Sparky
Wizard Bandit Magic Archer Sparky
Wizard Bandit Magic Archer Sparky
Rocket Bandit Magic Archer Sparky
Wizard Magic Archer Sparky
Rocket Wizard
Sparky
Wizard Rocket Bandit Magic Archer Sparky
Rocket Magic Archer Sparky
Sparky
Rocket Wizard Magic Archer Sparky
Rocket Barbarian Hut Bandit Magic Archer
Rocket Wizard Magic Archer
Wizard Rocket Magic Archer Sparky
Wizard Magic Archer
Rocket Sparky
Sparky
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Bandit Magic Archer Sparky

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