My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Musketeer Flying Machine Guards
Zap
Royal Giant Flying Machine Guards
Barbarian Barrel
Musketeer Bomb Tower Guards
The Log
Royal Giant Musketeer Guards
Earthquake
Bomb Tower Guards
Arrows
Flying Machine Guards
Royal Delivery
Musketeer Flying Machine Battle Healer Guards
Fireball
Musketeer Bomb Tower Flying Machine Battle Healer
Poison
Musketeer Bomb Tower Flying Machine Battle Healer Guards
Lightning
Musketeer Bomb Tower Battle Healer
Rocket
Musketeer Bomb Tower Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Fireball Musketeer Bomb Tower Flying Machine Battle Healer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Fireball Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Musketeer Flying Machine Battle Healer Guards Tornado
Fireball
Royal Giant Tornado
Musketeer
Royal Giant Battle Healer
Bomb Tower
Flying Machine
Royal Giant Battle Healer
Battle Healer
Royal Giant Musketeer Flying Machine Tornado
Guards
Royal Giant
Tornado
Fireball Royal Giant Battle Healer

Defense Synergies 4 10

Royal Giant
Fireball
Tornado Musketeer Bomb Tower Battle Healer
Musketeer
Battle Healer Guards Fireball Bomb Tower Flying Machine Tornado
Bomb Tower
Tornado Fireball Musketeer Battle Healer
Flying Machine
Musketeer Battle Healer Guards
Battle Healer
Musketeer Fireball Bomb Tower Flying Machine Tornado
Guards
Musketeer Flying Machine
Tornado
Fireball Bomb Tower Musketeer Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Flying Machine
Bomb Tower Musketeer Flying Machine Battle Healer
Bomb Tower Tornado Musketeer
Bomb Tower Musketeer Guards
Fireball Bomb Tower Battle Healer Tornado
Fireball Tornado Musketeer Bomb Tower Flying Machine Guards
Musketeer Tornado Fireball Bomb Tower Flying Machine
Fireball Musketeer Bomb Tower Flying Machine Battle Healer
Musketeer Bomb Tower Tornado
Guards Tornado Musketeer Battle Healer
Guards Fireball Musketeer Bomb Tower Flying Machine Tornado
Musketeer Fireball Flying Machine Tornado
Bomb Tower Fireball Musketeer Flying Machine Battle Healer Guards
Fireball Bomb Tower Guards Tornado
Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Fireball Musketeer Tornado
Fireball Bomb Tower Musketeer Flying Machine Battle Healer Guards Tornado
Bomb Tower Tornado Fireball Musketeer Flying Machine Battle Healer Guards
Musketeer Bomb Tower Tornado
Fireball Musketeer Bomb Tower Flying Machine Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Battle Healer
Fireball Musketeer Bomb Tower Flying Machine Battle Healer
Guards Musketeer Bomb Tower Battle Healer
Guards Fireball Musketeer Battle Healer Tornado
Musketeer Battle Healer Guards
Fireball Musketeer Bomb Tower Flying Machine Tornado
Guards Fireball Musketeer Bomb Tower Flying Machine Battle Healer
Bomb Tower Battle Healer
Fireball Bomb Tower Flying Machine Tornado
Musketeer Guards
Musketeer Bomb Tower Flying Machine Guards
Fireball Guards Tornado
Fireball Bomb Tower Guards
Fireball Musketeer Bomb Tower Flying Machine
Guards Fireball Musketeer Bomb Tower Flying Machine Battle Healer Tornado
Fireball Musketeer Bomb Tower Flying Machine Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Guards
Fireball Musketeer Flying Machine Tornado
Fireball Flying Machine
Fireball Musketeer Flying Machine Guards
Fireball
Fireball Musketeer Flying Machine Tornado
Musketeer Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Musketeer Guards Tornado
Fireball Musketeer Flying Machine Tornado
Fireball Musketeer Flying Machine Tornado
Flying Machine Fireball Musketeer
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Tornado
Fireball Musketeer Flying Machine
Fireball Flying Machine Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer Flying Machine
Tornado Fireball
Fireball Musketeer Flying Machine Tornado
Fireball Musketeer Flying Machine Tornado
Fireball Musketeer Tornado
Fireball Musketeer Flying Machine Tornado
Fireball Musketeer Flying Machine Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Flying Machine Guards
Fireball Musketeer Flying Machine Tornado
Fireball
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Tornado
Musketeer Flying Machine
Fireball Musketeer Flying Machine Guards Tornado
Fireball Musketeer Flying Machine Tornado
Fireball Musketeer Flying Machine Tornado

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