My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince
Giant Snowball
Spear Goblins Goblin Gang Furnace
Zap
Spear Goblins Goblin Gang Furnace Prince
Barbarian Barrel
Spear Goblins Knight Goblin Gang Furnace
The Log
Spear Goblins Goblin Gang Furnace Prince
Earthquake
Spear Goblins Goblin Gang Furnace
Arrows
Spear Goblins Goblin Gang Furnace
Royal Delivery
Spear Goblins Knight Goblin Gang Prince
Fireball
Goblin Gang Furnace
Poison
Spear Goblins Goblin Gang Furnace
Lightning
Knight Furnace Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Knight Goblin Gang Fireball Furnace Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Furnace Prince
Knight
Spear Goblins Goblin Gang Fireball Furnace Poison Prince
Goblin Gang
Knight Spear Goblins Mirror Prince
Fireball
Mirror Knight
Furnace
Spear Goblins Knight Mirror Prince
Mirror
Fireball Goblin Gang Furnace Poison
Poison
Knight Mirror Prince
Prince
Spear Goblins Knight Goblin Gang Furnace Poison

Defense Synergies 4 11

Spear Goblins
Knight Goblin Gang Poison Prince
Knight
Spear Goblins Goblin Gang Fireball Furnace Poison
Goblin Gang
Knight Spear Goblins Furnace Mirror Prince
Fireball
Mirror Knight
Furnace
Mirror Knight Goblin Gang Prince
Mirror
Fireball Furnace Goblin Gang Poison
Poison
Spear Goblins Knight Mirror
Prince
Spear Goblins Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Knight Goblin Gang Furnace Prince
Goblin Gang Furnace Prince Knight
Prince Knight Goblin Gang Furnace
Fireball Poison Prince
Goblin Gang Fireball Spear Goblins Furnace
Furnace Spear Goblins Goblin Gang Fireball Poison
Fireball Poison
Goblin Gang Furnace Prince
Knight Goblin Gang Spear Goblins Prince
Goblin Gang Poison Spear Goblins Knight Fireball Furnace
Spear Goblins Goblin Gang Fireball Furnace Poison
Furnace Prince Knight Goblin Gang Fireball
Fireball Goblin Gang Furnace Poison Prince
Knight Goblin Gang Furnace Prince
Goblin Gang Fireball Furnace Prince
Knight Goblin Gang Fireball Furnace Poison Prince
Fireball Spear Goblins Knight Goblin Gang Furnace Prince
Furnace Poison Spear Goblins Knight Fireball
Prince
Goblin Gang Spear Goblins Knight Fireball Furnace Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Fireball Furnace Prince
Fireball Poison Knight Goblin Gang Prince
Goblin Gang Spear Goblins Knight Furnace Prince
Goblin Gang Prince Knight Fireball
Knight Goblin Gang Prince
Fireball Furnace Poison Goblin Gang
Goblin Gang Prince Spear Goblins Knight Fireball Furnace
Knight Prince
Spear Goblins Knight Fireball Poison Prince
Goblin Gang
Knight Prince
Fireball Poison Prince
Prince Knight Goblin Gang Fireball
Fireball Furnace
Goblin Gang Spear Goblins Knight Fireball Furnace Poison Prince
Poison Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight
Fireball Poison
Fireball Poison
Knight Fireball Poison Prince
Fireball Poison Furnace
Fireball Poison Spear Goblins Furnace
Furnace Poison
Fireball Poison
Fireball Poison
Goblin Gang Fireball Poison Prince
Poison Knight Fireball Prince
Fireball Poison
Poison Knight Fireball
Fireball Poison
Fireball Furnace Poison Prince
Spear Goblins Fireball Furnace Poison
Fireball Furnace Poison
Fireball Poison
Fireball Poison Prince
Fireball Poison
Fireball Poison Prince
Fireball Poison
Prince
Fireball Poison
Poison Fireball Furnace
Fireball Poison
Fireball Poison Prince
Fireball Poison
Poison Fireball Furnace
Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Prince
Fireball Poison
Spear Goblins Goblin Gang Fireball Prince
Fireball Poison
Fireball
Fireball Poison Knight Goblin Gang Prince
Fireball Poison
Fireball Poison
Prince
Goblin Gang Fireball Poison
Fireball Poison
Poison Fireball Prince

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