My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Bowler Goblin Giant Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Prince Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince Night Witch
Giant Snowball
Spear Goblins Night Witch
Zap
Spear Goblins Mortar Prince Goblin Giant Night Witch
Barbarian Barrel
Spear Goblins Mortar Night Witch
The Log
Spear Goblins Prince
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Night Witch
Royal Delivery
Spear Goblins Prince Bowler Night Witch
Fireball
Mortar Bowler Night Witch
Poison
Spear Goblins Mortar Night Witch
Lightning
Mortar Prince Bowler Night Witch
Rocket
Mortar Prince Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Prince Bowler Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Mortar Night Witch Prince Bowler Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Rage Mortar Night Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Prince Bowler Goblin Giant Golem
Mortar
Spear Goblins Goblin Giant
Rage
Prince Goblin Giant Night Witch
Prince
Spear Goblins Rage Bowler Golem
Bowler
Spear Goblins Prince Night Witch
Goblin Giant
Spear Goblins Mortar Rage Night Witch
Golem
Night Witch Spear Goblins Prince
Night Witch
Golem Rage Bowler Goblin Giant

Defense Synergies 0 6

Spear Goblins
Mortar Prince Bowler Goblin Giant Night Witch
Mortar
Spear Goblins
Rage
Prince
Spear Goblins Bowler
Bowler
Spear Goblins Prince
Goblin Giant
Spear Goblins
Golem
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Mortar Goblin Giant
Mortar Prince Night Witch
Mortar Prince Bowler Night Witch
Prince Night Witch Mortar Bowler
Prince Bowler
Bowler Spear Goblins Night Witch
Spear Goblins Mortar Night Witch
Bowler Goblin Giant
Mortar Prince Night Witch
Spear Goblins Prince Bowler Night Witch
Spear Goblins Bowler Goblin Giant Night Witch
Spear Goblins Night Witch
Mortar Prince Bowler Night Witch
Bowler Mortar Prince Night Witch
Mortar Prince
Mortar Prince Bowler
Mortar Prince Bowler Night Witch
Mortar Spear Goblins Prince Bowler Night Witch
Mortar Spear Goblins Bowler
Mortar Prince
Bowler Spear Goblins Prince Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince Bowler
Mortar Prince Bowler
Spear Goblins Prince Bowler Goblin Giant
Prince Bowler Goblin Giant Night Witch
Prince Bowler Goblin Giant Night Witch
Goblin Giant
Prince Spear Goblins Bowler Goblin Giant Night Witch
Prince Goblin Giant
Spear Goblins Mortar Prince
Goblin Giant
Prince Bowler
Prince Bowler Goblin Giant
Prince Bowler Goblin Giant Night Witch
Bowler
Spear Goblins Mortar Prince Bowler Goblin Giant Night Witch
Bowler

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Bowler
Goblin Giant
Prince
Mortar Bowler
Spear Goblins Goblin Giant
Mortar Bowler
Bowler
Mortar
Prince Bowler Night Witch
Mortar Prince Bowler
Mortar Bowler
Mortar
Mortar Prince
Spear Goblins Mortar Bowler
Mortar Bowler
Mortar
Night Witch
Mortar Prince Bowler
Mortar Bowler
Prince Bowler Night Witch
Prince Bowler
Mortar
Mortar Bowler
Mortar Bowler
Mortar Prince Bowler
Mortar
Night Witch
Bowler Night Witch
Mortar Night Witch
Prince
Bowler
Spear Goblins Prince Night Witch
Prince Bowler
Mortar Bowler
Prince
Bowler
Mortar Prince Bowler Goblin Giant

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