My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Giant Skeleton
The Log
Royal Giant Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch Giant Skeleton Inferno Dragon
Fireball
Hog Rider Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Inferno Dragon Wizard Witch Royal Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Hog Rider Inferno Dragon Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Hog Rider Wizard Witch Giant Skeleton
Fireball
Royal Giant Hog Rider Mega Knight
Hog Rider
Fireball Royal Giant Wizard Witch Giant Skeleton Mega Knight
Wizard
Royal Giant Hog Rider Giant Skeleton Mega Knight
Witch
Royal Giant Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Royal Giant Hog Rider Wizard Witch
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Hog Rider Wizard Witch

Defense Synergies 0 6

Royal Giant
Fireball
Mega Knight
Hog Rider
Wizard
Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Inferno Dragon
Mega Knight
Mega Knight
Fireball Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Witch Mega Knight
Witch Mega Knight Giant Skeleton Inferno Dragon
Witch Inferno Dragon Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Mega Knight
Inferno Dragon Fireball Wizard Witch
Fireball Giant Skeleton Mega Knight
Witch Inferno Dragon
Giant Skeleton Mega Knight
Witch Fireball Wizard Giant Skeleton Mega Knight
Inferno Dragon Fireball Wizard Witch
Mega Knight Fireball Wizard Witch Giant Skeleton
Fireball Wizard Mega Knight Witch
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Wizard Mega Knight Fireball Witch
Fireball Mega Knight Wizard Witch
Wizard Witch Fireball Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Giant Skeleton
Fireball Wizard Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Witch
Giant Skeleton Mega Knight Fireball
Giant Skeleton Witch Inferno Dragon Mega Knight
Fireball Wizard Witch
Fireball Witch Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Giant Skeleton
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Fireball Giant Skeleton Inferno Dragon
Mega Knight Fireball Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Mega Knight
Witch Inferno Dragon
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Giant Skeleton Mega Knight
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Giant Skeleton
Mega Knight
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Mega Knight

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