My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Electro Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Fireball
Bomber Elite Barbarians Electro Wizard
Poison
Bomber Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Arrows Valkyrie Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Valkyrie P.E.K.K.A
Zap
Arrows Elite Barbarians P.E.K.K.A Electro Wizard Bomber Valkyrie The Log
Arrows
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Valkyrie Bomber The Log
Valkyrie
Elite Barbarians Bomber Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bomber Valkyrie The Log
The Log
Zap Elite Barbarians P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Valkyrie

Defense Synergies 3 18

Bomber
Zap Valkyrie P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Bomber Arrows Elite Barbarians Valkyrie P.E.K.K.A The Log
Arrows
Zap Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Bomber Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bomber Zap Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Bomber Zap Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Zap Bomber Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie The Log Electro Wizard
Elite Barbarians P.E.K.K.A Bomber Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Bomber Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Bomber Valkyrie Electro Wizard
Bomber Arrows Elite Barbarians Valkyrie P.E.K.K.A The Log
Arrows The Log Bomber Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Zap Arrows The Log
Arrows Zap Electro Wizard
P.E.K.K.A Bomber Zap Elite Barbarians Valkyrie The Log Electro Wizard
Bomber Valkyrie Zap Arrows P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Bomber Arrows Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Arrows Bomber Zap Elite Barbarians Valkyrie The Log Electro Wizard
Zap Arrows Valkyrie The Log Bomber Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Bomber Valkyrie Arrows Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Arrows Elite Barbarians Valkyrie The Log
P.E.K.K.A Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie
Arrows Zap Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie
Zap P.E.K.K.A Electro Wizard Elite Barbarians Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Zap Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians P.E.K.K.A Valkyrie
Bomber Valkyrie
Elite Barbarians Electro Wizard Bomber Zap Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Bomber Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Bomber Zap Arrows Valkyrie The Log
Arrows Zap
Bomber Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Elite Barbarians Electro Wizard
Zap Arrows Valkyrie The Log Electro Wizard
Zap Arrows
Elite Barbarians The Log
Arrows
Zap Arrows Elite Barbarians The Log
Bomber Zap Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Zap Arrows The Log Electro Wizard
Bomber Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Bomber Valkyrie
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Electro Wizard
Zap Electro Wizard
Elite Barbarians
Bomber Zap Arrows The Log
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log Bomber Zap
Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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