My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Furnace Miner
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Bomb Tower Furnace Ice Wizard
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Bomb Tower Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Miner Ice Wizard
Fireball
Goblin Gang Bomb Tower Furnace Ice Wizard
Poison
Goblin Gang Bomb Tower Furnace Ice Wizard
Lightning
Bomb Tower Furnace Ice Wizard
Rocket
Bomb Tower Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Furnace Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Tornado Miner Ice Wizard Bomb Tower Furnace Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Tornado Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mirror
Bomb Tower
Furnace
Miner Mirror
Rocket
Tornado Mirror Miner
Mirror
Miner Goblin Gang Furnace Rocket Tornado
Tornado
Rocket Mirror Ice Wizard
Miner
Goblin Gang Furnace Mirror Rocket
Ice Wizard
Tornado

Defense Synergies 5 10

Goblin Gang
Bomb Tower Furnace Mirror Miner Ice Wizard
Bomb Tower
Tornado Goblin Gang Mirror Ice Wizard
Furnace
Mirror Goblin Gang Tornado Ice Wizard
Rocket
Tornado
Mirror
Furnace Tornado Goblin Gang Bomb Tower Ice Wizard
Tornado
Bomb Tower Rocket Mirror Ice Wizard Furnace
Miner
Goblin Gang
Ice Wizard
Tornado Goblin Gang Bomb Tower Furnace Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Bomb Tower Goblin Gang Furnace Ice Wizard
Goblin Gang Bomb Tower Furnace Rocket Tornado Ice Wizard
Bomb Tower Goblin Gang Furnace Ice Wizard
Bomb Tower Rocket Tornado
Goblin Gang Tornado Bomb Tower Furnace Ice Wizard
Furnace Rocket Tornado Goblin Gang Bomb Tower Ice Wizard
Rocket Bomb Tower
Goblin Gang Bomb Tower Furnace Tornado Ice Wizard
Goblin Gang Tornado Miner Ice Wizard
Goblin Gang Ice Wizard Bomb Tower Furnace Tornado
Goblin Gang Furnace Tornado Ice Wizard
Bomb Tower Furnace Goblin Gang Rocket Ice Wizard
Bomb Tower Rocket Goblin Gang Furnace Tornado
Goblin Gang Bomb Tower Furnace
Bomb Tower Rocket Tornado Goblin Gang Furnace
Bomb Tower Goblin Gang Furnace Tornado
Bomb Tower Goblin Gang Furnace Tornado Ice Wizard
Bomb Tower Furnace Tornado Ice Wizard
Bomb Tower Tornado
Goblin Gang Bomb Tower Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace
Goblin Gang Bomb Tower Rocket Miner
Goblin Gang Bomb Tower Furnace Rocket
Goblin Gang Rocket Tornado
Goblin Gang
Furnace Rocket Goblin Gang Bomb Tower Tornado Ice Wizard
Goblin Gang Rocket Bomb Tower Furnace Ice Wizard
Bomb Tower
Rocket Bomb Tower Tornado
Goblin Gang
Bomb Tower
Rocket Tornado
Rocket Goblin Gang Bomb Tower
Bomb Tower Furnace
Goblin Gang Bomb Tower Furnace Rocket Tornado
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Miner Ice Wizard
Rocket Miner
Rocket
Rocket Furnace
Furnace Rocket Tornado Ice Wizard
Furnace Tornado
Tornado Ice Wizard
Miner Tornado
Rocket Goblin Gang Tornado
Rocket Miner Tornado
Rocket Tornado
Rocket Miner
Rocket
Furnace
Rocket Furnace
Furnace Rocket
Rocket Tornado
Rocket
Rocket
Rocket Tornado Miner
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Furnace Ice Wizard
Miner Tornado Ice Wizard
Tornado Miner
Rocket Miner Tornado
Furnace Tornado Ice Wizard
Rocket
Rocket Miner
Rocket
Rocket
Goblin Gang Rocket
Rocket Tornado Ice Wizard
Miner Goblin Gang Rocket
Rocket Tornado
Goblin Gang Rocket Tornado
Rocket Tornado
Rocket Tornado Miner

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