My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Prince
Giant Snowball
Minions Lumberjack
Zap
Minions Dark Prince Prince
Barbarian Barrel
Dark Prince Lumberjack
The Log
Dark Prince Prince Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Dark Prince Prince P.E.K.K.A Lumberjack
Fireball
Minions Lumberjack
Poison
Minions
Lightning
Dark Prince Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Tornado Dark Prince Lumberjack Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Tornado

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Prince P.E.K.K.A Minions Dark Prince Lumberjack
Arrows
Zap P.E.K.K.A Dark Prince Prince Lumberjack
Minions
Zap Dark Prince Prince P.E.K.K.A Lumberjack
Tornado
Zap P.E.K.K.A Dark Prince
Dark Prince
Prince Zap Arrows Minions Tornado Lumberjack
Prince
Zap Dark Prince Arrows Minions Lumberjack
P.E.K.K.A
Zap Arrows Tornado Minions Lumberjack
Lumberjack
Zap Arrows Minions Dark Prince Prince P.E.K.K.A

Defense Synergies 1 19

Zap
Arrows Minions Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Arrows
Zap Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Minions
Zap Dark Prince Prince P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Zap Arrows Dark Prince Prince
Dark Prince
Zap Arrows Minions Tornado Prince
Prince
Zap Arrows Minions Tornado Dark Prince
P.E.K.K.A
Tornado Zap Arrows Minions
Lumberjack
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Lumberjack Zap Minions Dark Prince Prince
Tornado Prince P.E.K.K.A Lumberjack Minions Dark Prince
Prince P.E.K.K.A Lumberjack Minions Dark Prince
Arrows Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Arrows Tornado Zap Minions Dark Prince Lumberjack
Minions Tornado Zap Arrows
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Tornado Prince Lumberjack
Tornado Dark Prince Prince Lumberjack
Minions Zap Arrows Tornado Dark Prince Lumberjack
Arrows Minions Zap Tornado
Prince P.E.K.K.A Lumberjack Zap Minions Dark Prince
Zap Arrows Minions Tornado Dark Prince Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack
Tornado Zap Prince P.E.K.K.A Lumberjack
Arrows Minions Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Arrows Zap Minions Tornado Dark Prince Prince Lumberjack
Zap Arrows Tornado Minions Dark Prince Lumberjack
P.E.K.K.A Tornado Prince Lumberjack
Dark Prince Arrows Minions Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Prince P.E.K.K.A
Zap Arrows Prince Lumberjack
P.E.K.K.A Lumberjack Zap Minions Dark Prince Prince
Dark Prince Prince P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Dark Prince Prince Lumberjack
Arrows Zap Minions Tornado
Dark Prince Prince P.E.K.K.A Minions Lumberjack
P.E.K.K.A Dark Prince Prince Lumberjack
Zap P.E.K.K.A Minions Tornado Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Prince Lumberjack
P.E.K.K.A Zap Arrows Tornado Dark Prince Prince
Dark Prince Prince P.E.K.K.A Lumberjack
Zap Minions Tornado Dark Prince Prince P.E.K.K.A Lumberjack
Arrows Minions Zap Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado
Arrows
Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Zap Minions Tornado
Arrows Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Minions Tornado Prince Lumberjack
Zap Arrows Tornado Dark Prince Prince
Zap Arrows Tornado
Arrows Minions
Zap Arrows Prince
Zap Arrows
Arrows
Arrows Tornado
Minions
Zap Arrows Dark Prince Prince
Zap Arrows Tornado
Minions Prince
Arrows Tornado
Tornado Prince
Zap Arrows
Zap Arrows Tornado Dark Prince
Arrows Zap Tornado
Zap Arrows Tornado Prince
Zap Arrows Tornado
Zap Arrows Tornado
Zap Minions
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Minions Dark Prince Prince
Zap Arrows Tornado
Arrows
Dark Prince Prince Lumberjack
Arrows Zap
Zap Arrows Tornado
Dark Prince Prince P.E.K.K.A
Zap Minions Tornado
Zap Tornado
Zap Tornado Dark Prince Prince

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