My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Barbarians Musketeer Graveyard
Zap
Dark Prince Graveyard
Barbarian Barrel
Barbarians Musketeer Bomb Tower Dark Prince Graveyard
The Log
Barbarians Musketeer Dark Prince Graveyard
Earthquake
Barbarians Bomb Tower Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Musketeer Dark Prince Graveyard
Fireball
Barbarians Musketeer Bomb Tower
Poison
Barbarians Musketeer Bomb Tower Graveyard
Lightning
Musketeer Bomb Tower Dark Prince
Rocket
Barbarians Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Bomb Tower Dark Prince Freeze Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Bomb Tower

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Graveyard Musketeer Dark Prince Freeze
Barbarians
Fireball
Zap Graveyard Dark Prince Freeze
Musketeer
Zap Dark Prince Graveyard
Bomb Tower
Dark Prince
Zap Fireball Musketeer Graveyard
Freeze
Graveyard Zap Fireball
Graveyard
Zap Fireball Freeze Musketeer Dark Prince

Defense Synergies 2 9

Zap
Fireball Bomb Tower Barbarians Musketeer Dark Prince
Barbarians
Zap
Fireball
Zap Musketeer Bomb Tower Dark Prince Freeze
Musketeer
Zap Fireball Bomb Tower Dark Prince
Bomb Tower
Zap Fireball Musketeer
Dark Prince
Zap Fireball Musketeer
Freeze
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Bomb Tower Zap Musketeer Dark Prince
Barbarians Bomb Tower Musketeer Dark Prince Freeze
Barbarians Bomb Tower Musketeer Dark Prince
Barbarians Fireball Bomb Tower Dark Prince
Fireball Freeze Zap Musketeer Bomb Tower Dark Prince
Musketeer Zap Fireball Bomb Tower Freeze
Zap Barbarians Fireball Musketeer Bomb Tower
Barbarians Musketeer Bomb Tower
Barbarians Musketeer Dark Prince
Barbarians Zap Fireball Musketeer Bomb Tower Dark Prince Freeze
Musketeer Zap Fireball
Barbarians Bomb Tower Zap Fireball Musketeer Dark Prince Freeze
Fireball Bomb Tower Zap Barbarians Dark Prince Freeze
Barbarians Bomb Tower
Barbarians Bomb Tower Zap Fireball Freeze
Barbarians Bomb Tower Fireball Musketeer Dark Prince
Fireball Bomb Tower Zap Barbarians Musketeer Dark Prince
Zap Bomb Tower Freeze Barbarians Fireball Musketeer Dark Prince
Barbarians Musketeer Bomb Tower
Dark Prince Barbarians Fireball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Dark Prince
Fireball Zap Musketeer Bomb Tower
Barbarians Zap Musketeer Bomb Tower Dark Prince
Dark Prince Zap Barbarians Fireball Musketeer
Barbarians Musketeer Dark Prince
Fireball Zap Musketeer Bomb Tower Freeze
Dark Prince Barbarians Fireball Musketeer Bomb Tower
Barbarians Bomb Tower Dark Prince
Zap Freeze Barbarians Fireball Bomb Tower Dark Prince
Barbarians Musketeer
Barbarians Musketeer Bomb Tower Dark Prince
Zap Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball Bomb Tower
Barbarians Fireball Musketeer Bomb Tower
Barbarians Zap Fireball Musketeer Bomb Tower Dark Prince Freeze
Zap Barbarians Fireball Musketeer Bomb Tower Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Dark Prince Freeze
Fireball Zap Dark Prince
Fireball Zap Musketeer Freeze
Musketeer
Fireball Zap Freeze
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Zap Fireball Musketeer Dark Prince
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Freeze Fireball Dark Prince
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze
Fireball
Zap Barbarians Fireball Musketeer Dark Prince Freeze
Fireball Zap Musketeer
Freeze
Fireball
Fireball Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince
Zap Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: