My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Dark Prince
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Dark Prince
The Log
Skeletons Mini P.E.K.K.A Dark Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Mini P.E.K.K.A Dark Prince
Fireball
Mega Minion
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Mega Minion Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Fireball Giant Mini P.E.K.K.A Dark Prince Poison
Mega Minion
Zap Giant Fireball Poison
Fireball
Zap Mega Minion Giant Dark Prince
Mini P.E.K.K.A
Giant Zap Dark Prince
Giant
Zap Mega Minion Mini P.E.K.K.A Dark Prince Poison Fireball
Dark Prince
Giant Zap Fireball Mini P.E.K.K.A Poison
Poison
Giant Zap Mega Minion Dark Prince

Defense Synergies 3 11

Skeletons
Zap Mega Minion Mini P.E.K.K.A Dark Prince Poison
Zap
Mega Minion Fireball Mini P.E.K.K.A Skeletons Dark Prince Poison
Mega Minion
Zap Skeletons Dark Prince
Fireball
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Skeletons Fireball
Giant
Dark Prince
Skeletons Zap Mega Minion Fireball Poison
Poison
Skeletons Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Skeletons Zap Mega Minion Dark Prince
Mini P.E.K.K.A Skeletons Mega Minion Dark Prince
Mini P.E.K.K.A Skeletons Mega Minion Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Poison
Fireball Skeletons Zap Mega Minion Dark Prince
Mega Minion Zap Fireball Poison
Zap Fireball Poison
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Dark Prince
Poison Skeletons Zap Mega Minion Fireball Dark Prince
Mega Minion Zap Fireball Poison
Mini P.E.K.K.A Skeletons Zap Fireball Dark Prince
Fireball Zap Mega Minion Mini P.E.K.K.A Dark Prince Poison
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A Dark Prince Poison
Fireball Zap Mega Minion Dark Prince
Zap Poison Mega Minion Fireball Dark Prince
Mini P.E.K.K.A
Dark Prince Fireball Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball Dark Prince
Fireball Poison Zap Mega Minion Mini P.E.K.K.A
Skeletons Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Fireball
Skeletons Mini P.E.K.K.A Dark Prince
Fireball Poison Skeletons Zap
Mini P.E.K.K.A Dark Prince Skeletons Mega Minion Fireball
Mini P.E.K.K.A Dark Prince
Zap Skeletons Mega Minion Fireball Mini P.E.K.K.A Dark Prince Poison
Skeletons Mega Minion
Mega Minion Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince Poison
Mini P.E.K.K.A Dark Prince Skeletons Fireball
Fireball
Skeletons Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince Poison
Poison Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Poison
Fireball Dark Prince Poison
Fireball Poison Zap Dark Prince
Fireball Poison Zap Mega Minion
Poison
Fireball Poison Zap
Fireball Poison Zap
Fireball Mini P.E.K.K.A Poison
Poison Zap Fireball Dark Prince
Fireball Poison Zap
Poison Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison
Fireball Poison
Fireball Poison
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince Poison
Zap Fireball Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Fireball Dark Prince
Mega Minion
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Zap Fireball
Zap Mega Minion Fireball Poison
Mega Minion Fireball Mini P.E.K.K.A
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Fireball Dark Prince
Fireball Poison Zap Mega Minion
Fireball
Fireball Poison Mega Minion Mini P.E.K.K.A Dark Prince
Zap Fireball Poison
Zap Fireball Poison
Mega Minion Dark Prince
Zap Fireball Poison
Zap Fireball Poison
Poison Zap Fireball Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: