My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Tombstone Mega Minion Balloon
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mega Minion Mini P.E.K.K.A Balloon
Fireball
Tombstone Mega Minion Balloon
Poison
Tombstone Mega Minion Balloon
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Mega Minion Fireball Mini P.E.K.K.A Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tombstone Mega Minion

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Giant Balloon Mini P.E.K.K.A
Arrows
Zap Fireball Giant Balloon Mega Minion Mini P.E.K.K.A
Tombstone
Mega Minion
Zap Giant Arrows Fireball Balloon
Fireball
Zap Arrows Mega Minion Giant
Mini P.E.K.K.A
Giant Zap Arrows
Giant
Zap Arrows Mega Minion Mini P.E.K.K.A Fireball Balloon
Balloon
Zap Arrows Mega Minion Giant

Defense Synergies 3 9

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Tombstone
Arrows
Zap Tombstone Mega Minion Fireball Mini P.E.K.K.A
Tombstone
Zap Arrows Mega Minion Fireball
Mega Minion
Zap Arrows Tombstone
Fireball
Zap Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Fireball
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Fireball
Mini P.E.K.K.A Zap Tombstone Mega Minion
Mini P.E.K.K.A Tombstone Mega Minion
Mini P.E.K.K.A Tombstone Mega Minion
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Zap Mega Minion
Mega Minion Zap Arrows Tombstone Fireball
Zap Arrows Fireball
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Zap Arrows Tombstone Mega Minion Fireball
Arrows Mega Minion Zap Fireball
Tombstone Mini P.E.K.K.A Zap Fireball
Fireball Zap Arrows Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Zap Fireball Mini P.E.K.K.A
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Tombstone Fireball Zap Mega Minion
Zap Arrows Tombstone Mega Minion Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fireball
Fireball Zap Arrows Mega Minion Mini P.E.K.K.A
Tombstone Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Tombstone Mini P.E.K.K.A
Arrows Fireball Zap
Mini P.E.K.K.A Tombstone Mega Minion Fireball
Mini P.E.K.K.A
Zap Tombstone Mega Minion Fireball Mini P.E.K.K.A
Tombstone Mega Minion
Tombstone Mega Minion Mini P.E.K.K.A
Zap Arrows Fireball
Mini P.E.K.K.A Tombstone Fireball
Fireball
Tombstone Zap Mega Minion Fireball Mini P.E.K.K.A
Arrows Zap Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Mega Minion
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Mega Minion
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Tombstone Fireball
Fireball Zap Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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