My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion Princess Lumberjack
Zap
Princess
Barbarian Barrel
Elite Barbarians Wizard Princess Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard P.E.K.K.A Princess Lumberjack
Fireball
Elite Barbarians Mega Minion Wizard Princess Lumberjack
Poison
Mega Minion Wizard Princess
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Princess Mini P.E.K.K.A Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Princess Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Mega Minion Mini P.E.K.K.A Lumberjack
Elite Barbarians
Arrows Wizard Lumberjack
Mega Minion
Arrows
Mini P.E.K.K.A
Arrows Wizard Princess Lumberjack
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Wizard Princess Lumberjack
Princess
Mini P.E.K.K.A P.E.K.K.A
Lumberjack
Arrows Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 0 15

Arrows
Mega Minion Mini P.E.K.K.A P.E.K.K.A Lumberjack
Elite Barbarians
Mega Minion Mini P.E.K.K.A Wizard
Mega Minion
Arrows Elite Barbarians Wizard Princess Lumberjack
Mini P.E.K.K.A
Arrows Elite Barbarians Wizard Princess
Wizard
Elite Barbarians Mega Minion Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Wizard Princess
Princess
Mega Minion Mini P.E.K.K.A P.E.K.K.A
Lumberjack
Arrows Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Minion
Mini P.E.K.K.A P.E.K.K.A Lumberjack Elite Barbarians Mega Minion
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Minion
Arrows Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Princess Lumberjack
Arrows Mega Minion Lumberjack
Mega Minion Arrows Wizard Princess
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Princess Lumberjack
Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Mega Minion Wizard Princess Lumberjack
Arrows Mega Minion Wizard Princess
Mini P.E.K.K.A P.E.K.K.A Lumberjack Elite Barbarians Wizard
Wizard Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A Princess Lumberjack
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Arrows Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Elite Barbarians Mega Minion Wizard Lumberjack
Arrows Wizard Mega Minion Princess Lumberjack
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Lumberjack
Wizard Arrows Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Elite Barbarians
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Wizard Princess
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Mega Minion Lumberjack
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Mega Minion Mini P.E.K.K.A
P.E.K.K.A Mega Minion
P.E.K.K.A Elite Barbarians Mega Minion Mini P.E.K.K.A Lumberjack
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Wizard Lumberjack
Wizard Princess
Elite Barbarians Mega Minion Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Wizard Arrows
Arrows Wizard Mega Minion Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Wizard Princess
Arrows Wizard Princess
Elite Barbarians Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Mega Minion
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Elite Barbarians Arrows Wizard Princess
Mega Minion Wizard
Elite Barbarians Mega Minion Mini P.E.K.K.A
Arrows Wizard
Arrows Princess
P.E.K.K.A
Arrows Wizard Princess
Princess
Arrows Mega Minion Wizard Princess
Arrows
Mega Minion Mini P.E.K.K.A Wizard Princess Lumberjack
Arrows Wizard Princess
Arrows
Elite Barbarians Mega Minion P.E.K.K.A
Elite Barbarians Princess
Princess
Princess

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