My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Royal Giant Valkyrie Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Rascals Valkyrie Hunter Magic Archer
The Log
Archers Rascals Royal Giant Hunter
Earthquake
Archers
Arrows
Archers Rascals
Royal Delivery
Archers Knight Rascals Valkyrie Hunter Magic Archer
Fireball
Archers Rascals Hunter Magic Archer
Poison
Archers Rascals Hunter Magic Archer
Lightning
Knight Valkyrie Hunter Magic Archer
Rocket
Rascals Valkyrie Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Valkyrie Hunter Magic Archer Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Royal Giant
Knight
Archers Fireball Hunter Magic Archer
Rascals
Magic Archer
Royal Giant
Fireball Hunter Archers Magic Archer
Fireball
Royal Giant Knight Magic Archer
Valkyrie
Archers Hunter Magic Archer
Hunter
Royal Giant Knight Valkyrie
Magic Archer
Knight Rascals Royal Giant Fireball Valkyrie

Defense Synergies 4 5

Archers
Knight Valkyrie Rascals
Knight
Archers Hunter Magic Archer Fireball
Rascals
Archers
Royal Giant
Fireball
Knight Valkyrie
Valkyrie
Archers Fireball Hunter Magic Archer
Hunter
Knight Valkyrie
Magic Archer
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Magic Archer
Hunter Knight Rascals Valkyrie
Hunter Archers Knight Rascals Valkyrie
Hunter Knight Rascals Valkyrie
Fireball Valkyrie
Fireball Archers Rascals Valkyrie Hunter Magic Archer
Hunter Archers Rascals Fireball Magic Archer
Rascals Fireball Valkyrie Magic Archer
Hunter Rascals
Knight Archers Rascals Valkyrie Hunter
Archers Valkyrie Knight Rascals Fireball Hunter Magic Archer
Hunter Archers Rascals Fireball Magic Archer
Hunter Knight Rascals Fireball Valkyrie
Fireball Valkyrie Rascals Hunter Magic Archer
Knight Rascals Hunter
Rascals Fireball Hunter
Knight Rascals Fireball Valkyrie Hunter
Fireball Archers Knight Rascals Valkyrie Hunter Magic Archer
Valkyrie Hunter Archers Knight Rascals Fireball Magic Archer
Hunter
Rascals Valkyrie Archers Knight Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Valkyrie Archers Fireball
Fireball Archers Knight Valkyrie Hunter Magic Archer
Knight Rascals Valkyrie Hunter
Valkyrie Hunter Knight Rascals Fireball
Knight Rascals Valkyrie Hunter
Fireball Archers Rascals Hunter Magic Archer
Rascals Archers Knight Fireball Valkyrie Hunter
Knight Rascals Valkyrie Hunter
Knight Fireball Valkyrie Magic Archer
Knight Rascals Valkyrie Hunter
Fireball Valkyrie
Rascals Knight Fireball Valkyrie Hunter
Archers Rascals Fireball Valkyrie Magic Archer
Rascals Archers Knight Fireball Valkyrie Hunter Magic Archer
Valkyrie Archers Rascals Fireball Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Rascals Valkyrie
Fireball Magic Archer
Fireball Magic Archer
Knight Rascals Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Hunter Magic Archer
Archers Magic Archer
Fireball Hunter Magic Archer
Fireball
Fireball
Knight Fireball Valkyrie Magic Archer
Fireball Archers Magic Archer
Knight Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Hunter Magic Archer
Magic Archer Fireball
Fireball
Archers Fireball Hunter Magic Archer
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Valkyrie Hunter Magic Archer
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Archers Fireball Hunter Magic Archer
Fireball
Fireball
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Archers Fireball Magic Archer
Fireball Archers Hunter Magic Archer
Fireball
Fireball Knight Rascals Valkyrie Hunter Magic Archer
Fireball Magic Archer
Fireball
Rascals Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer

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