My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Tesla Valkyrie Bomb Tower Ice Wizard
The Log
Hog Rider Prince
Earthquake
Tesla Bomb Tower Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Prince Ice Wizard
Fireball
Tesla Bomb Tower Hog Rider Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Tesla Valkyrie Bomb Tower Prince Ice Wizard
Rocket
Valkyrie Bomb Tower Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Tesla Valkyrie Bomb Tower Hog Rider Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Tesla Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Tesla
Valkyrie
Hog Rider Prince
Bomb Tower
Hog Rider
Arrows Valkyrie Rocket Prince
Rocket
Hog Rider
Prince
Valkyrie Arrows Hog Rider Ice Wizard
Ice Wizard
Prince

Defense Synergies 0 12

Arrows
Tesla Valkyrie Bomb Tower Prince Ice Wizard
Tesla
Arrows Valkyrie Prince
Valkyrie
Arrows Tesla Bomb Tower Prince Ice Wizard
Bomb Tower
Arrows Valkyrie Ice Wizard
Hog Rider
Rocket
Prince
Arrows Tesla Valkyrie Ice Wizard
Ice Wizard
Arrows Valkyrie Bomb Tower Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie
Bomb Tower Tesla Valkyrie Prince Ice Wizard
Tesla Bomb Tower Rocket Prince Valkyrie Ice Wizard
Tesla Bomb Tower Prince Valkyrie Ice Wizard
Arrows Valkyrie Bomb Tower Rocket Prince
Arrows Tesla Valkyrie Bomb Tower Ice Wizard
Tesla Rocket Arrows Bomb Tower Ice Wizard
Rocket Arrows Tesla Valkyrie Bomb Tower
Tesla Bomb Tower Prince Ice Wizard
Tesla Valkyrie Prince Ice Wizard
Valkyrie Ice Wizard Arrows Tesla Bomb Tower
Arrows Tesla Ice Wizard
Tesla Bomb Tower Prince Valkyrie Rocket Ice Wizard
Valkyrie Bomb Tower Rocket Arrows Tesla Prince
Tesla Bomb Tower Prince
Bomb Tower Rocket Tesla Prince
Tesla Bomb Tower Arrows Valkyrie Prince
Arrows Tesla Bomb Tower Valkyrie Prince Ice Wizard
Arrows Valkyrie Bomb Tower Tesla Ice Wizard
Tesla Bomb Tower Prince
Valkyrie Arrows Tesla Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Prince
Arrows Tesla Valkyrie Bomb Tower Rocket Prince
Valkyrie Bomb Tower Rocket Prince
Valkyrie Rocket Prince Tesla
Tesla Valkyrie Prince
Arrows Rocket Tesla Bomb Tower Ice Wizard
Rocket Prince Tesla Valkyrie Bomb Tower Ice Wizard
Tesla Valkyrie Bomb Tower Prince
Rocket Valkyrie Bomb Tower Prince
Tesla
Tesla Valkyrie Bomb Tower Prince
Rocket Arrows Valkyrie Prince
Rocket Prince Tesla Valkyrie Bomb Tower
Tesla Valkyrie Bomb Tower
Tesla Valkyrie Bomb Tower Rocket Prince
Arrows Valkyrie Tesla Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Valkyrie Rocket Prince
Rocket Arrows Valkyrie
Arrows Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Rocket Prince
Rocket Arrows Valkyrie Prince
Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Prince
Rocket Arrows Valkyrie
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Valkyrie Ice Wizard
Arrows Ice Wizard
Arrows Prince
Rocket Arrows
Arrows Ice Wizard
Rocket
Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Ice Wizard
Arrows
Valkyrie Rocket Prince
Arrows
Rocket Arrows
Prince
Rocket
Rocket
Rocket Prince

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