My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch Giant Skeleton Electro Wizard
The Log
Goblin Hut Witch Giant Skeleton
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Giant Skeleton Electro Wizard
Fireball
Goblin Hut Witch Electro Wizard
Poison
Goblin Hut Witch Electro Wizard
Lightning
Goblin Hut Witch Electro Wizard
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Poison Electro Wizard Giant Goblin Hut Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Poison Electro Wizard Giant

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Rage Poison Goblin Hut Rocket Witch Electro Wizard
Goblin Hut
Giant Giant Skeleton
Rocket
Giant
Rage
Giant Witch Giant Skeleton Electro Wizard
Poison
Giant Giant Skeleton
Witch
Rage Giant Giant Skeleton
Giant Skeleton
Goblin Hut Rage Poison Witch Electro Wizard
Electro Wizard
Giant Rage Giant Skeleton

Defense Synergies 0 6

Giant
Goblin Hut
Giant Skeleton Electro Wizard
Rocket
Rage
Poison
Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Hut Witch Electro Wizard
Electro Wizard
Goblin Hut Poison Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Electro Wizard
Goblin Hut Witch Electro Wizard
Goblin Hut Rocket Witch Giant Skeleton Electro Wizard
Goblin Hut Witch Electro Wizard
Rocket Poison Giant Skeleton
Electro Wizard
Rocket Electro Wizard Goblin Hut Poison Witch
Rocket Poison Giant Skeleton Electro Wizard
Witch Goblin Hut
Giant Skeleton Electro Wizard
Poison Witch Electro Wizard Goblin Hut Giant Skeleton
Goblin Hut Poison Witch Electro Wizard
Goblin Hut Rocket Witch Giant Skeleton Electro Wizard
Rocket Goblin Hut Poison Witch Electro Wizard
Goblin Hut Electro Wizard
Rocket Goblin Hut Electro Wizard
Goblin Hut Poison Witch Electro Wizard
Goblin Hut Witch Electro Wizard
Poison Witch Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut Electro Wizard
Poison Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Giant Skeleton Electro Wizard
Poison Electro Wizard Rocket
Giant Skeleton Goblin Hut Rocket Witch Electro Wizard
Rocket Giant Skeleton Electro Wizard
Giant Skeleton Goblin Hut Witch
Rocket Poison Goblin Hut Witch Electro Wizard
Rocket Goblin Hut Witch Giant Skeleton Electro Wizard
Giant Skeleton
Rocket Giant Skeleton Electro Wizard Goblin Hut Poison Witch
Witch Goblin Hut
Goblin Hut Witch Giant Skeleton
Rocket Poison Giant Skeleton Electro Wizard
Rocket Giant Skeleton Witch
Witch
Goblin Hut Witch Electro Wizard Rocket Poison Giant Skeleton
Poison Goblin Hut Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Giant Skeleton
Poison Electro Wizard
Rocket Goblin Hut Poison Giant Skeleton
Rocket Poison Giant Skeleton
Rocket Poison
Poison Rocket Witch
Poison Witch
Poison
Poison
Rocket Poison Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket
Rocket Poison Goblin Hut
Rocket Poison
Goblin Hut Poison
Rocket Goblin Hut Poison Witch
Goblin Hut Rocket Poison
Rocket Poison
Rocket
Rocket Poison Electro Wizard
Rocket Poison Witch
Rocket Poison Giant Skeleton
Rocket Poison
Rocket
Rocket Poison
Poison Witch
Witch
Poison Witch Electro Wizard
Poison Witch
Rocket Poison
Poison Witch Electro Wizard
Rocket Electro Wizard Goblin Hut Poison Witch
Poison Rocket
Rocket Poison Electro Wizard
Giant Skeleton
Rocket Poison
Electro Wizard Goblin Hut Rocket Witch
Rocket Poison Witch Electro Wizard
Poison Rocket Electro Wizard
Poison
Rocket Poison Giant Skeleton
Rocket Poison Witch Giant Skeleton Electro Wizard
Rocket Poison Witch Electro Wizard
Poison Rocket Witch Giant Skeleton Electro Wizard

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