My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Zappies
Zap
Goblins Zappies
Barbarian Barrel
Goblins Zappies Executioner
The Log
Goblins Zappies
Earthquake
Zappies
Arrows
Goblins Zappies
Royal Delivery
Goblins Zappies Executioner P.E.K.K.A
Fireball
Zappies Executioner
Poison
Zappies Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Tornado Zappies Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Tornado P.E.K.K.A Goblins Zappies Poison Executioner The Log
Zappies
Zap P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Poison The Log
Poison
P.E.K.K.A Zap Tornado The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Poison Zappies Executioner The Log
The Log
Zap Tornado Poison Executioner P.E.K.K.A

Defense Synergies 3 17

Goblins
Zap Zappies Poison The Log
Zap
Goblins Zappies Tornado Poison Executioner P.E.K.K.A The Log
Zappies
Goblins Zap Tornado P.E.K.K.A The Log
Tornado
Executioner P.E.K.K.A Zap Zappies Poison The Log
Poison
Goblins Zap Tornado The Log
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap Zappies
The Log
P.E.K.K.A Goblins Zap Zappies Tornado Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Executioner The Log
P.E.K.K.A Goblins Zap Zappies Executioner The Log
Tornado P.E.K.K.A Goblins Zappies Executioner
P.E.K.K.A Goblins Zappies
Tornado Poison P.E.K.K.A The Log
Tornado The Log Goblins Zap Zappies Executioner
Tornado Zap Zappies Poison Executioner
Zap Poison P.E.K.K.A The Log
Zappies P.E.K.K.A Goblins Tornado
Tornado Goblins Zappies
Goblins Poison Executioner Zap Zappies Tornado The Log
Executioner Zap Zappies Tornado Poison
P.E.K.K.A Zap Zappies The Log
Executioner Goblins Zap Zappies Tornado Poison P.E.K.K.A The Log
P.E.K.K.A Zappies
Tornado Zap Zappies P.E.K.K.A The Log
Goblins Zappies Tornado Poison Executioner P.E.K.K.A
Goblins Zap Zappies Tornado Executioner The Log
Zap Tornado Poison Executioner The Log Zappies
P.E.K.K.A Zappies Tornado
Goblins Zappies Poison Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Zappies P.E.K.K.A
Poison Zap Executioner The Log
Zappies P.E.K.K.A Goblins Zap The Log
P.E.K.K.A Zap Zappies Tornado The Log
P.E.K.K.A Zappies Executioner
Poison Executioner Zap Zappies Tornado
P.E.K.K.A Goblins Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Goblins Zappies Tornado Poison The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Tornado Poison The Log
P.E.K.K.A Zappies Executioner
Zappies Executioner
Zappies Goblins Zap Tornado Poison Executioner P.E.K.K.A The Log
Poison Executioner Zap Zappies P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap Tornado Executioner The Log
Poison The Log
Poison The Log
Poison Executioner Zap The Log
Poison Executioner Zap Tornado
Tornado Poison Executioner The Log
Poison The Log Zap Tornado Executioner
Poison The Log Zap Tornado
Goblins Tornado Poison
Poison Zap Tornado The Log
Poison Zap Tornado Executioner
Poison Executioner The Log
Poison
Zap Poison The Log
Zap Poison Executioner The Log
Poison Executioner The Log
Tornado Poison
Zap Poison Executioner The Log
Zap Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Zap Poison The Log
Zap Tornado Poison The Log Executioner
Poison The Log Zap Tornado Executioner
Zap Tornado Poison The Log
Poison Zap Tornado The Log
Poison Zap Tornado Executioner
Zap Zappies Poison
Poison Zap The Log
Zap Zappies Poison
P.E.K.K.A
Poison The Log
Zap Zappies
Poison Zap Zappies Tornado Executioner
The Log
Poison Executioner
The Log Zap Poison Executioner
Zap Tornado Poison
Executioner P.E.K.K.A
Zap Zappies Tornado Poison The Log
Zap Zappies Tornado Poison Executioner
Poison Zap Tornado Executioner The Log

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