My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Zap
Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Battle Ram Goblin Barrel Skeleton Army Royal Ghost
The Log
Battle Ram Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Battle Ram Goblin Barrel Skeleton Army Royal Ghost Inferno Dragon
Fireball
Battle Ram Goblin Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Skeleton Army Royal Ghost Battle Ram Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel Mega Knight
Battle Ram
The Log Arrows Goblin Barrel Royal Ghost
Goblin Barrel
Arrows Battle Ram Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Goblin Barrel
The Log
Battle Ram Mega Knight
Royal Ghost
Battle Ram Goblin Barrel Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Goblin Barrel The Log Royal Ghost

Defense Synergies 1 7

Arrows
Mega Knight
Battle Ram
Goblin Barrel
Skeleton Army
The Log Inferno Dragon
The Log
Skeleton Army Royal Ghost Inferno Dragon Mega Knight
Royal Ghost
The Log Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Arrows The Log Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Inferno Dragon The Log Mega Knight
Skeleton Army Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Royal Ghost Mega Knight
Inferno Dragon Arrows
Arrows The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Royal Ghost Mega Knight
Skeleton Army Arrows The Log Royal Ghost Mega Knight
Arrows Inferno Dragon
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Arrows The Log Royal Ghost
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Inferno Dragon Mega Knight
Mega Knight Arrows Skeleton Army
Arrows Mega Knight Skeleton Army The Log Royal Ghost
Arrows The Log Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Royal Ghost Mega Knight Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Royal Ghost
Arrows The Log Royal Ghost Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight The Log
Skeleton Army Inferno Dragon Mega Knight
Arrows
Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army The Log Inferno Dragon
Arrows Mega Knight The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Royal Ghost
Arrows The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Skeleton Army
Arrows
Arrows The Log
Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log
The Log Royal Ghost Mega Knight

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