My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Guards Inferno Dragon Night Witch
Zap
Goblin Gang Guards Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Guards Night Witch
The Log
Goblin Gang Guards
Earthquake
Goblin Gang Elixir Collector Guards
Arrows
Goblin Gang Guards Night Witch
Royal Delivery
Goblin Gang Guards Inferno Dragon Night Witch
Fireball
Goblin Gang Elixir Collector Inferno Dragon Night Witch
Poison
Goblin Gang Elixir Collector Guards Night Witch
Lightning
Elixir Collector Inferno Dragon Night Witch
Rocket
Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Guards Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Fireball Inferno Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Guards Fireball

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Night Witch
Goblin Gang
Golem
Fireball
Arrows Golem
Elixir Collector
Guards
Golem
Arrows Fireball Night Witch Goblin Gang
Inferno Dragon
Night Witch
Golem Arrows

Defense Synergies 0 3

Arrows
Fireball
Goblin Gang
Guards Inferno Dragon
Fireball
Arrows
Elixir Collector
Guards
Goblin Gang
Golem
Inferno Dragon
Goblin Gang
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Guards
Arrows Fireball
Arrows Goblin Gang Fireball Guards Night Witch
Inferno Dragon Arrows Goblin Gang Fireball Night Witch
Arrows Fireball
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Guards Night Witch
Goblin Gang Guards Arrows Fireball Night Witch
Arrows Inferno Dragon Goblin Gang Fireball Night Witch
Night Witch Goblin Gang Fireball Guards
Fireball Arrows Goblin Gang Guards Night Witch
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Arrows Goblin Gang Fireball Night Witch
Arrows Fireball Goblin Gang Guards Night Witch
Arrows Fireball Guards Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Fireball Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball
Fireball Arrows Goblin Gang Inferno Dragon
Goblin Gang Guards
Goblin Gang Guards Fireball Night Witch
Goblin Gang Guards Inferno Dragon Night Witch
Arrows Fireball Goblin Gang
Goblin Gang Guards Fireball Night Witch
Inferno Dragon
Fireball Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Guards
Arrows Fireball Guards
Goblin Gang Fireball Guards Night Witch
Fireball
Goblin Gang Guards Fireball Inferno Dragon Night Witch
Arrows Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Guards Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Night Witch
Arrows Fireball
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Night Witch
Fireball Guards
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Guards Night Witch
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Guards
Fireball
Fireball

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