My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army
Giant Snowball
Barbarians Furnace Three Musketeers Skeleton Army
Zap
Furnace Three Musketeers Skeleton Army
Barbarian Barrel
Barbarians Furnace Three Musketeers Skeleton Army Ice Wizard
The Log
Barbarians Mini P.E.K.K.A Furnace Three Musketeers Skeleton Army
Earthquake
Barbarians Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Ice Wizard
Fireball
Barbarians Furnace Three Musketeers Skeleton Army Ice Wizard
Poison
Barbarians Furnace Three Musketeers Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Furnace Three Musketeers Ice Wizard
Rocket
Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Ice Wizard Fireball Mini P.E.K.K.A Furnace Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Ice Wizard Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mirror
Mini P.E.K.K.A
Furnace Mirror Ice Wizard
Furnace
Mini P.E.K.K.A Mirror
Three Musketeers
Mirror
Mirror
Fireball Mini P.E.K.K.A Furnace Three Musketeers Skeleton Army
Skeleton Army
Mirror
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 3 12

Barbarians
Furnace Skeleton Army
Fireball
Mirror Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Fireball Furnace Mirror Skeleton Army Ice Wizard
Furnace
Mirror Barbarians Mini P.E.K.K.A Skeleton Army Ice Wizard
Three Musketeers
Mirror
Fireball Furnace Skeleton Army Mini P.E.K.K.A Ice Wizard
Skeleton Army
Mirror Barbarians Mini P.E.K.K.A Furnace Ice Wizard
Ice Wizard
Fireball Mini P.E.K.K.A Furnace Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Furnace Three Musketeers Ice Wizard
Barbarians Mini P.E.K.K.A Furnace Three Musketeers Skeleton Army Ice Wizard
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army Furnace Ice Wizard
Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Furnace Ice Wizard
Furnace Three Musketeers Fireball Ice Wizard
Barbarians Fireball
Barbarians Mini P.E.K.K.A Three Musketeers Furnace Skeleton Army Ice Wizard
Skeleton Army Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Skeleton Army Ice Wizard Fireball Furnace
Three Musketeers Fireball Furnace Ice Wizard
Barbarians Mini P.E.K.K.A Furnace Skeleton Army Fireball Three Musketeers Ice Wizard
Fireball Three Musketeers Skeleton Army Barbarians Mini P.E.K.K.A Furnace
Barbarians Mini P.E.K.K.A Skeleton Army Furnace Three Musketeers
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Furnace Three Musketeers
Barbarians Three Musketeers Fireball Mini P.E.K.K.A Furnace Skeleton Army
Fireball Barbarians Furnace Three Musketeers Skeleton Army Ice Wizard
Furnace Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A Three Musketeers
Skeleton Army Barbarians Fireball Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball Furnace
Fireball Mini P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Three Musketeers Skeleton Army
Fireball Furnace Three Musketeers Ice Wizard
Mini P.E.K.K.A Skeleton Army Barbarians Fireball Furnace Ice Wizard
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Barbarians Three Musketeers Skeleton Army
Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Three Musketeers
Barbarians Fireball Furnace Three Musketeers Skeleton Army
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Furnace Three Musketeers
Barbarians Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Barbarians Fireball
Fireball Furnace
Fireball Furnace Ice Wizard
Furnace
Fireball Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball Furnace
Fireball Furnace Three Musketeers
Fireball Furnace Three Musketeers
Fireball Three Musketeers
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Furnace Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fireball Furnace Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball Skeleton Army
Fireball Three Musketeers Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Three Musketeers
Fireball
Fireball
Fireball

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