My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Fire Spirit Bomber Cannon Barbarians Witch
Zap
Fire Spirit Bomber Cannon Royal Giant Witch
Barbarian Barrel
Fire Spirit Bomber Cannon Barbarians Witch
The Log
Fire Spirit Bomber Cannon Barbarians Royal Giant Witch
Earthquake
Bomber Cannon Barbarians Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Barbarians Witch
Fireball
Bomber Cannon Barbarians Witch
Poison
Bomber Cannon Barbarians Witch
Lightning
Cannon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Cannon Barbarians Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bomber
Royal Giant
Arrows
Royal Giant
Cannon
Barbarians
Royal Giant
Fire Spirit Bomber Arrows Rocket Witch
Rocket
Royal Giant
Witch
Royal Giant

Defense Synergies 0 5

Fire Spirit
Bomber
Cannon
Arrows
Cannon Barbarians
Cannon
Bomber Arrows Rocket Witch
Barbarians
Arrows
Royal Giant
Rocket
Cannon
Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon
Barbarians Bomber Cannon Witch
Cannon Barbarians Rocket Witch Fire Spirit Bomber
Cannon Barbarians Witch Bomber
Bomber Arrows Barbarians Rocket
Arrows Fire Spirit Bomber Cannon
Rocket Fire Spirit Arrows Cannon Witch
Rocket Arrows Cannon Barbarians
Cannon Barbarians Witch
Fire Spirit Bomber Cannon Barbarians
Barbarians Witch Bomber Arrows Cannon
Arrows Witch
Cannon Barbarians Fire Spirit Bomber Rocket Witch
Fire Spirit Bomber Rocket Arrows Cannon Barbarians Witch
Barbarians Cannon
Barbarians Rocket Cannon
Barbarians Bomber Arrows Cannon Witch
Fire Spirit Arrows Cannon Bomber Barbarians Witch
Arrows Witch Fire Spirit Bomber Cannon Barbarians
Barbarians Cannon
Bomber Fire Spirit Arrows Cannon Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Arrows Rocket
Barbarians Rocket Witch
Rocket Barbarians
Barbarians Cannon Witch
Fire Spirit Arrows Rocket Witch
Rocket Barbarians Witch
Barbarians
Rocket Barbarians Witch
Witch Cannon Barbarians
Barbarians Witch
Rocket Arrows Barbarians
Barbarians Rocket Cannon Witch
Bomber Cannon Barbarians Witch
Barbarians Witch Bomber Rocket
Arrows Bomber Cannon Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Barbarians Rocket
Bomber Rocket Fire Spirit Arrows
Arrows Fire Spirit Rocket Witch
Fire Spirit Bomber Arrows Witch
Arrows Fire Spirit
Arrows
Rocket Fire Spirit
Rocket Arrows
Fire Spirit Arrows Rocket
Rocket Fire Spirit
Arrows Rocket
Arrows
Rocket Bomber Arrows Witch
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Fire Spirit Bomber Arrows
Rocket Fire Spirit Bomber Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Fire Spirit Bomber Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Fire Spirit Arrows Witch
Rocket Witch
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Barbarians Rocket Witch
Rocket Fire Spirit Arrows Witch
Arrows
Rocket
Arrows Bomber
Rocket Arrows
Rocket Witch
Rocket Witch
Rocket Witch

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