My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider P.E.K.K.A
Fireball
Archers Barbarians Hog Rider
Poison
Archers Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Fireball Hog Rider Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider P.E.K.K.A Archers
Archers
Zap Arrows Hog Rider P.E.K.K.A
Arrows
Zap Fireball Hog Rider P.E.K.K.A Archers
Barbarians
Hog Rider
Fireball
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Fireball Archers Barbarians Rocket
Rocket
Hog Rider
P.E.K.K.A
Zap Arrows Archers

Defense Synergies 1 8

Zap
Fireball Archers Arrows Barbarians P.E.K.K.A
Archers
Zap P.E.K.K.A
Arrows
Zap Barbarians Fireball P.E.K.K.A
Barbarians
Zap Arrows
Fireball
Zap Arrows
Hog Rider
Rocket
P.E.K.K.A
Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball
Barbarians P.E.K.K.A Zap
Barbarians Rocket P.E.K.K.A Archers
Barbarians P.E.K.K.A
Arrows Barbarians Fireball Rocket P.E.K.K.A
Arrows Fireball Zap Archers
Rocket Zap Archers Arrows Fireball
Rocket Zap Arrows Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A
Archers Barbarians
Archers Barbarians Zap Arrows Fireball
Arrows Zap Archers Fireball
Barbarians P.E.K.K.A Zap Fireball Rocket
Fireball Rocket Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Rocket Zap Fireball P.E.K.K.A
Barbarians Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Archers Barbarians
Zap Arrows Archers Barbarians Fireball
Barbarians P.E.K.K.A
Archers Arrows Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Arrows Rocket
Barbarians P.E.K.K.A Zap Rocket
Rocket P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A
Arrows Fireball Rocket Zap Archers
Rocket P.E.K.K.A Archers Barbarians Fireball
P.E.K.K.A Barbarians
Zap Rocket P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Zap Arrows Barbarians Fireball
Barbarians Rocket P.E.K.K.A Fireball
Archers Barbarians Fireball
Barbarians Zap Archers Fireball Rocket P.E.K.K.A
Arrows Zap Archers Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket
Arrows Fireball Zap
Rocket Arrows Fireball
Arrows Barbarians Fireball Rocket
Fireball Rocket Zap Arrows
Arrows Fireball Zap Rocket
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Rocket Fireball
Rocket Zap Arrows Fireball
Fireball Zap Archers Arrows Rocket
Rocket Fireball
Arrows Fireball Rocket
Zap Arrows Fireball
Rocket Zap Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Zap Archers Arrows Fireball
Rocket Zap Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Zap Arrows Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Rocket Zap Arrows
Zap Archers Arrows Fireball
Zap Rocket Fireball
Fireball
Zap Arrows Fireball Rocket
Zap Rocket Arrows Fireball
P.E.K.K.A
Rocket Arrows Fireball
Zap Archers Barbarians Fireball Rocket
Fireball Rocket Zap Archers Arrows
Arrows Fireball
Fireball Rocket
Arrows Zap Fireball
Rocket Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: