My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Bomb Tower Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Bomb Tower Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
Fireball
Bomb Tower Wizard Goblin Barrel Skeleton Army Witch
Poison
Bomb Tower Wizard Skeleton Army Witch
Lightning
Valkyrie Bomb Tower Wizard Witch
Rocket
Valkyrie Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Bomb Tower Giant Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Giant Wizard Witch
Bomb Tower
Giant
Goblin Barrel Valkyrie Wizard Rocket Witch
Wizard
Valkyrie Giant
Rocket
Giant
Goblin Barrel
Valkyrie Giant Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Giant

Defense Synergies 0 5

Valkyrie
Bomb Tower Wizard Witch
Bomb Tower
Valkyrie Skeleton Army
Giant
Wizard
Valkyrie Skeleton Army
Rocket
Goblin Barrel
Skeleton Army
Bomb Tower Wizard
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Bomb Tower Skeleton Army Valkyrie Witch
Bomb Tower Rocket Skeleton Army Witch Valkyrie
Bomb Tower Skeleton Army Witch Valkyrie
Valkyrie Bomb Tower Rocket Skeleton Army
Skeleton Army Valkyrie Bomb Tower
Rocket Bomb Tower Wizard Witch
Rocket Valkyrie Bomb Tower
Witch Bomb Tower Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Bomb Tower Wizard
Wizard Witch
Bomb Tower Skeleton Army Valkyrie Wizard Rocket Witch
Valkyrie Bomb Tower Wizard Rocket Skeleton Army Witch
Skeleton Army Bomb Tower
Bomb Tower Rocket Skeleton Army
Bomb Tower Wizard Valkyrie Skeleton Army Witch
Bomb Tower Valkyrie Wizard Skeleton Army Witch
Valkyrie Bomb Tower Wizard Witch
Bomb Tower
Valkyrie Wizard Skeleton Army Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Bomb Tower Wizard Rocket
Skeleton Army Valkyrie Bomb Tower Rocket Witch
Valkyrie Rocket Skeleton Army
Valkyrie Skeleton Army Witch
Wizard Rocket Bomb Tower Witch
Rocket Skeleton Army Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Skeleton Army
Rocket Valkyrie Bomb Tower Skeleton Army Witch
Witch Skeleton Army
Valkyrie Bomb Tower Witch
Rocket Skeleton Army Valkyrie
Rocket Skeleton Army Valkyrie Bomb Tower Wizard Witch
Wizard Valkyrie Bomb Tower Skeleton Army Witch
Skeleton Army Witch Valkyrie Bomb Tower Rocket
Valkyrie Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket Wizard
Rocket Skeleton Army Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket
Wizard
Rocket
Rocket Witch
Rocket Witch
Rocket Witch

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