My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Furnace Witch
Zap
Minions Royal Giant Furnace Witch
Barbarian Barrel
Valkyrie Furnace Wizard Witch
The Log
Royal Giant Furnace Witch
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Valkyrie Wizard Witch
Fireball
Minions Furnace Wizard Witch
Poison
Minions Furnace Wizard Witch
Lightning
Valkyrie Furnace Wizard Witch
Rocket
Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Valkyrie Furnace Poison Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Valkyrie Furnace

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie
Royal Giant
Minions Fireball Furnace Poison Wizard Witch
Fireball
Royal Giant
Valkyrie
Minions Furnace Wizard Witch
Furnace
Royal Giant Valkyrie
Wizard
Royal Giant Valkyrie
Poison
Royal Giant
Witch
Royal Giant Valkyrie

Defense Synergies 1 4

Minions
Valkyrie
Royal Giant
Fireball
Valkyrie
Valkyrie
Minions Fireball Furnace Wizard Witch
Furnace
Valkyrie
Wizard
Valkyrie
Poison
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Minions Valkyrie Furnace Witch
Furnace Witch Minions Valkyrie
Witch Minions Valkyrie Furnace
Fireball Valkyrie Poison
Fireball Minions Valkyrie Furnace
Minions Furnace Fireball Wizard Poison Witch
Fireball Valkyrie Poison
Witch Minions Furnace
Valkyrie
Minions Valkyrie Poison Witch Fireball Furnace Wizard
Minions Fireball Furnace Wizard Poison Witch
Furnace Minions Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Minions Furnace Poison Witch
Furnace
Fireball Furnace
Wizard Minions Fireball Valkyrie Furnace Poison Witch
Fireball Minions Valkyrie Furnace Wizard Witch
Valkyrie Furnace Wizard Poison Witch Minions Fireball
Valkyrie Wizard Minions Fireball Furnace Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Witch
Fireball Poison Valkyrie Wizard
Minions Valkyrie Furnace Witch
Valkyrie Fireball
Valkyrie Witch
Fireball Furnace Wizard Poison Minions Witch
Minions Fireball Valkyrie Furnace Witch
Valkyrie
Minions Fireball Valkyrie Poison Witch
Witch
Minions Valkyrie Witch
Fireball Valkyrie Poison
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Furnace Witch
Witch Minions Fireball Valkyrie Furnace Poison
Minions Valkyrie Poison Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison
Fireball Poison
Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie Furnace
Fireball Wizard Poison Minions Furnace Witch
Furnace Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Minions Fireball Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard
Poison Fireball
Minions Fireball Poison
Fireball Furnace Poison
Fireball Furnace Wizard Poison Witch
Fireball Furnace Wizard Poison
Fireball Poison
Minions
Fireball Wizard Poison
Fireball Valkyrie Wizard Poison Witch
Minions Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Valkyrie Furnace Wizard Witch
Witch
Fireball Poison Wizard Witch
Fireball Wizard Poison Witch
Fireball Poison
Poison Fireball Furnace Wizard Witch
Minions Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard
Fireball Poison
Fireball Wizard Poison
Minions Fireball Witch
Fireball Poison Wizard Witch
Fireball
Fireball Poison Valkyrie Wizard
Fireball Wizard Poison
Fireball Poison
Minions Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: