My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Clone Night Witch Lava Hound
Giant Snowball
Skeleton Barrel Minion Horde Clone Night Witch Lava Hound
Zap
Skeleton Barrel Minion Horde Clone Night Witch Lava Hound
Barbarian Barrel
Skeleton Barrel Wizard Clone Night Witch
The Log
Skeleton Barrel Clone
Earthquake
Clone
Arrows
Skeleton Barrel Minion Horde Clone Night Witch Lava Hound
Royal Delivery
Skeleton Barrel Minion Horde Wizard Clone Night Witch Lava Hound
Fireball
Skeleton Barrel Minion Horde Wizard Clone Night Witch Lava Hound
Poison
Skeleton Barrel Minion Horde Wizard Clone Night Witch Lava Hound
Lightning
Wizard Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Clone Fireball Night Witch Minion Horde Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Barrel Clone Fireball

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Clone Lava Hound
Minion Horde
Rage Lava Hound Clone
Fireball
Skeleton Barrel Lava Hound
Wizard
Rage
Rage
Minion Horde Wizard Night Witch
Clone
Skeleton Barrel Night Witch Lava Hound Minion Horde
Night Witch
Clone Rage Lava Hound
Lava Hound
Minion Horde Fireball Clone Skeleton Barrel Night Witch

Defense Synergies 0 1

Skeleton Barrel
Fireball
Minion Horde
Fireball
Skeleton Barrel
Wizard
Rage
Clone
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde Fireball Wizard
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde Night Witch
Fireball
Fireball Night Witch
Minion Horde Fireball Wizard Night Witch
Skeleton Barrel Fireball
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde Fireball Wizard Night Witch
Minion Horde Fireball Wizard Night Witch
Minion Horde Night Witch Fireball Wizard
Fireball Wizard Minion Horde Night Witch
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Fireball Night Witch
Fireball Minion Horde Wizard Night Witch
Wizard Fireball
Wizard Minion Horde Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Skeleton Barrel Wizard
Minion Horde
Minion Horde Fireball Night Witch
Minion Horde Night Witch
Fireball Wizard Skeleton Barrel Minion Horde
Minion Horde Fireball Night Witch
Minion Horde
Minion Horde Fireball
Minion Horde
Minion Horde
Fireball
Minion Horde Fireball Wizard Night Witch
Wizard Minion Horde Fireball
Minion Horde Fireball Night Witch
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Minion Horde
Fireball Skeleton Barrel
Skeleton Barrel Minion Horde Fireball
Skeleton Barrel Fireball
Fireball Wizard Minion Horde
Fireball Wizard Skeleton Barrel Minion Horde
Minion Horde Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Minion Horde Fireball Night Witch
Skeleton Barrel Minion Horde Fireball Wizard
Fireball Wizard
Skeleton Barrel Fireball
Skeleton Barrel Minion Horde Fireball
Skeleton Barrel Fireball
Skeleton Barrel Minion Horde Fireball Wizard
Skeleton Barrel Minion Horde Fireball Wizard
Fireball
Minion Horde Night Witch
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard
Minion Horde Fireball Night Witch
Fireball Wizard
Skeleton Barrel Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel
Minion Horde Fireball Wizard Night Witch
Skeleton Barrel Minion Horde Fireball Wizard
Minion Horde Fireball Night Witch
Minion Horde Fireball Wizard Night Witch
Minion Horde Fireball
Minion Horde
Fireball Wizard
Skeleton Barrel Minion Horde Fireball Night Witch
Fireball Wizard
Fireball
Fireball Minion Horde Wizard
Skeleton Barrel Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Skeleton Barrel Fireball

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