My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Guards Executioner Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Executioner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Tornado Fireball Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Guards Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Fireball The Log Electro Wizard
Fireball
Hog Rider Tornado Knight The Log Electro Wizard
Hog Rider
Knight Fireball The Log Guards Tornado Executioner Electro Wizard
Guards
Hog Rider The Log
Tornado
Fireball Executioner Hog Rider The Log
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Tornado Executioner
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 5 11

Knight
Executioner Electro Wizard Fireball Tornado The Log
Fireball
Tornado The Log Knight Electro Wizard
Hog Rider
Guards
Executioner The Log Electro Wizard
Tornado
Fireball Executioner Knight The Log Electro Wizard
Executioner
Knight Tornado Guards The Log
The Log
Fireball Knight Guards Tornado Executioner Electro Wizard
Electro Wizard
Knight Fireball Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log Electro Wizard
Knight Executioner The Log Electro Wizard
Tornado Knight Executioner Electro Wizard
Knight Guards Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log Guards Executioner Electro Wizard
Tornado Electro Wizard Fireball Executioner
Fireball The Log Electro Wizard
Tornado
Knight Guards Tornado Electro Wizard
Guards Executioner Electro Wizard Knight Fireball Tornado The Log
Executioner Fireball Tornado Electro Wizard
Knight Fireball Guards The Log Electro Wizard
Fireball Executioner Guards Tornado The Log Electro Wizard
Knight Electro Wizard
Tornado Fireball The Log Electro Wizard
Knight Fireball Tornado Executioner Electro Wizard
Fireball Knight Guards Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Knight Fireball Guards Electro Wizard
Tornado Electro Wizard
Knight Fireball Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Electro Wizard
Fireball Electro Wizard Knight Executioner The Log
Guards Knight The Log Electro Wizard
Guards Knight Fireball Tornado The Log Electro Wizard
Knight Guards Executioner
Fireball Executioner Tornado Electro Wizard
Guards Knight Fireball Electro Wizard
Knight
Electro Wizard Knight Fireball Tornado The Log
Guards
Knight Guards
Fireball Guards Tornado The Log Electro Wizard
Knight Fireball Guards Executioner
Fireball Executioner
Guards Electro Wizard Knight Fireball Tornado Executioner The Log
Executioner Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball Tornado Executioner The Log Electro Wizard
Fireball The Log
Knight Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Fireball Guards Tornado Electro Wizard
Knight Fireball Tornado The Log Electro Wizard
Fireball Tornado Executioner
Knight Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Fireball Executioner The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Guards
Fireball Tornado Executioner Electro Wizard
The Log Fireball
Fireball Knight Executioner Electro Wizard
The Log Fireball Executioner
Fireball Tornado
Executioner
Fireball Guards Tornado The Log Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner The Log Electro Wizard

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