My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Baby Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Baby Dragon P.E.K.K.A Bandit
Fireball
Battle Ram Baby Dragon Bandit
Poison
Lightning
Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Bandit Fireball Battle Ram Baby Dragon Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Bandit Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Battle Ram Baby Dragon Freeze
Battle Ram
Bandit Fireball Mirror Barbarian Barrel Baby Dragon Freeze P.E.K.K.A
Mirror
Fireball Battle Ram Barbarian Barrel Freeze
Barbarian Barrel
Battle Ram Mirror Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Fireball Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Freeze
Fireball Battle Ram Mirror
P.E.K.K.A
Battle Ram Barbarian Barrel Baby Dragon
Bandit
Battle Ram Barbarian Barrel Baby Dragon

Defense Synergies 3 7

Fireball
Mirror Barbarian Barrel Freeze Bandit
Battle Ram
Mirror
Fireball Barbarian Barrel
Barbarian Barrel
Fireball Mirror Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Barbarian Barrel P.E.K.K.A Bandit
Freeze
Fireball
P.E.K.K.A
Barbarian Barrel Baby Dragon
Bandit
Fireball Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon
P.E.K.K.A Bandit
P.E.K.K.A Freeze Bandit
P.E.K.K.A Bandit
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Freeze Baby Dragon Bandit
Fireball Baby Dragon Freeze
Fireball Barbarian Barrel Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A
Barbarian Barrel Bandit
Fireball Barbarian Barrel Baby Dragon Freeze Bandit
Fireball Baby Dragon
P.E.K.K.A Fireball Freeze Bandit
Fireball Barbarian Barrel Baby Dragon Freeze P.E.K.K.A
P.E.K.K.A Bandit
Fireball Freeze P.E.K.K.A Bandit
Fireball P.E.K.K.A
Fireball Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Freeze Fireball Bandit
P.E.K.K.A
Fireball Barbarian Barrel Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Bandit
Fireball Bandit Barbarian Barrel Baby Dragon
P.E.K.K.A Bandit
P.E.K.K.A Fireball Barbarian Barrel Bandit
P.E.K.K.A Bandit
Fireball Baby Dragon Freeze
P.E.K.K.A Fireball Bandit
P.E.K.K.A
Freeze P.E.K.K.A Fireball Barbarian Barrel Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon Freeze P.E.K.K.A
Fireball Barbarian Barrel Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon Freeze Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Freeze
Baby Dragon
Fireball Barbarian Barrel Baby Dragon Freeze
Fireball Bandit
Fireball
Fireball Barbarian Barrel Bandit
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Freeze Bandit
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon
Freeze Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Baby Dragon
Fireball Freeze
Fireball
Fireball Bandit
Fireball Freeze
P.E.K.K.A
Fireball
Fireball Barbarian Barrel Freeze Bandit
Fireball Baby Dragon
Freeze
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon Freeze
Fireball
Fireball Barbarian Barrel Baby Dragon Freeze Bandit

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