My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Bandit Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Bandit Sparky
Giant Snowball
Minion Horde Goblin Barrel Lumberjack
Zap
Minion Horde Goblin Barrel Bandit Sparky
Barbarian Barrel
Wizard Goblin Barrel Royal Ghost Bandit Lumberjack Sparky
The Log
Goblin Barrel Bandit Lumberjack Sparky
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Wizard Goblin Barrel Royal Ghost Bandit Lumberjack Sparky
Fireball
Minion Horde Wizard Goblin Barrel Bandit Lumberjack Sparky
Poison
Minion Horde Wizard Sparky
Lightning
Wizard Bandit Lumberjack Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Royal Ghost Bandit Lumberjack Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Royal Ghost Bandit Lumberjack

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack Sparky
Wizard
Royal Ghost Bandit Lumberjack Sparky Mega Knight
Goblin Barrel
Royal Ghost Bandit Lumberjack Sparky Mega Knight
Royal Ghost
Wizard Goblin Barrel Bandit Lumberjack Mega Knight
Bandit
Wizard Goblin Barrel Royal Ghost Lumberjack Mega Knight
Lumberjack
Minion Horde Wizard Goblin Barrel Royal Ghost Bandit Sparky Mega Knight
Sparky
Minion Horde Wizard Goblin Barrel Lumberjack
Mega Knight
Minion Horde Wizard Goblin Barrel Royal Ghost Bandit Lumberjack

Defense Synergies 0 8

Minion Horde
Sparky
Wizard
Royal Ghost Bandit Lumberjack Mega Knight
Goblin Barrel
Royal Ghost
Wizard Mega Knight
Bandit
Wizard Lumberjack Mega Knight
Lumberjack
Wizard Bandit
Sparky
Minion Horde
Mega Knight
Wizard Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Lumberjack Sparky Bandit Mega Knight
Minion Horde Lumberjack Sparky Mega Knight Bandit
Minion Horde Lumberjack Sparky Bandit Mega Knight
Lumberjack Sparky Mega Knight
Royal Ghost Bandit Lumberjack Mega Knight
Minion Horde Wizard
Bandit Sparky Mega Knight
Minion Horde Sparky Lumberjack
Minion Horde Royal Ghost Bandit Lumberjack Sparky Mega Knight
Minion Horde Wizard Royal Ghost Bandit Lumberjack Mega Knight
Minion Horde Wizard
Minion Horde Lumberjack Sparky Mega Knight Wizard Bandit
Wizard Sparky Mega Knight Minion Horde Royal Ghost Lumberjack
Sparky Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Bandit Lumberjack Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Lumberjack
Mega Knight Minion Horde Wizard Royal Ghost Bandit Lumberjack
Wizard Royal Ghost Bandit Lumberjack Mega Knight
Sparky Lumberjack
Wizard Royal Ghost Mega Knight Minion Horde Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Bandit Sparky
Bandit Wizard Royal Ghost Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Minion Horde Sparky
Lumberjack Mega Knight Minion Horde Bandit Sparky
Minion Horde Bandit Lumberjack Sparky Mega Knight
Wizard Minion Horde
Sparky Minion Horde Bandit Lumberjack
Mega Knight Minion Horde Lumberjack Sparky
Minion Horde Mega Knight Bandit Sparky
Minion Horde Sparky
Mega Knight Minion Horde Lumberjack Sparky
Mega Knight
Mega Knight Minion Horde Wizard Bandit Lumberjack Sparky
Wizard Minion Horde Sparky Mega Knight
Sparky Minion Horde Lumberjack
Mega Knight Minion Horde Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost Bandit Sparky
Royal Ghost Bandit
Minion Horde Bandit Sparky
Sparky
Wizard Minion Horde Sparky Mega Knight
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard Bandit
Minion Horde Lumberjack Sparky
Minion Horde Wizard Bandit Sparky
Wizard
Bandit Sparky
Minion Horde Bandit
Sparky
Minion Horde Wizard Bandit Sparky
Minion Horde Wizard Bandit Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Bandit Sparky Mega Knight
Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Wizard Sparky Mega Knight
Minion Horde
Wizard Royal Ghost Bandit Sparky
Wizard Bandit Sparky Mega Knight
Bandit Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Bandit Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Bandit
Wizard
Minion Horde Wizard Lumberjack Sparky Mega Knight
Wizard
Sparky
Minion Horde Sparky Mega Knight
Minion Horde Sparky
Royal Ghost Bandit Sparky Mega Knight

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