My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Fire Spirit Cannon Flying Machine Goblin Drill
Zap
Fire Spirit Cannon Flying Machine Goblin Drill
Barbarian Barrel
Fire Spirit Cannon Goblin Drill Magic Archer
The Log
Fire Spirit Cannon Goblin Drill
Earthquake
Cannon Goblin Drill
Arrows
Fire Spirit Flying Machine Goblin Drill
Royal Delivery
Fire Spirit Flying Machine Goblin Drill Bowler Magic Archer
Fireball
Cannon Flying Machine Goblin Drill Bowler Magic Archer
Poison
Cannon Flying Machine Goblin Drill Magic Archer
Lightning
Cannon Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Bowler The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Flying Machine Poison Goblin Drill Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Cannon Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Bowler
Cannon
Flying Machine
Goblin Drill Bowler
Poison
Goblin Drill Bowler The Log
Goblin Drill
Fire Spirit Flying Machine Poison The Log
Bowler
Fire Spirit Flying Machine Poison The Log Magic Archer
The Log
Poison Goblin Drill Bowler Magic Archer
Magic Archer
Bowler The Log

Defense Synergies 2 13

Fire Spirit
Goblin Drill The Log
Cannon
The Log Flying Machine Poison Bowler Magic Archer
Flying Machine
Cannon Goblin Drill Bowler The Log
Poison
Cannon The Log
Goblin Drill
Fire Spirit Flying Machine The Log Magic Archer
Bowler
The Log Cannon Flying Machine
The Log
Cannon Bowler Fire Spirit Flying Machine Poison Goblin Drill Magic Archer
Magic Archer
Cannon Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Flying Machine The Log Magic Archer
Cannon Flying Machine Goblin Drill The Log
Cannon Bowler Fire Spirit Goblin Drill
Cannon Goblin Drill Bowler
Poison Bowler The Log
Bowler The Log Fire Spirit Cannon Flying Machine Magic Archer
Fire Spirit Cannon Flying Machine Poison Magic Archer
Bowler Cannon Flying Machine Poison The Log Magic Archer
Cannon Goblin Drill
Fire Spirit Cannon Bowler
Poison Cannon Flying Machine Goblin Drill Bowler The Log Magic Archer
Flying Machine Poison Magic Archer
Cannon Goblin Drill Bowler Fire Spirit Flying Machine The Log
Fire Spirit Bowler Cannon Poison Goblin Drill The Log Magic Archer
Cannon Goblin Drill
Cannon Goblin Drill Bowler The Log
Cannon Poison Goblin Drill Bowler
Fire Spirit Cannon Flying Machine Goblin Drill Bowler The Log Magic Archer
Poison Goblin Drill The Log Fire Spirit Cannon Flying Machine Bowler Magic Archer
Cannon Goblin Drill
Bowler Fire Spirit Cannon Flying Machine Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Poison Flying Machine Bowler The Log Magic Archer
Bowler The Log
Bowler The Log
Cannon Goblin Drill Bowler
Fire Spirit Poison Flying Machine Magic Archer
Flying Machine Bowler
Flying Machine Poison The Log Magic Archer
Cannon Goblin Drill
Flying Machine Bowler
Poison Bowler The Log
Bowler Cannon
Cannon Flying Machine Bowler Magic Archer
Flying Machine Poison Goblin Drill Bowler The Log Magic Archer
Poison Bowler Cannon Flying Machine The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine Goblin Drill The Log
Poison Flying Machine Bowler The Log Magic Archer
Flying Machine Poison Goblin Drill The Log Magic Archer
Flying Machine Poison The Log
Poison Fire Spirit Bowler The Log Magic Archer
Poison Fire Spirit Flying Machine Magic Archer
Fire Spirit Flying Machine Poison Bowler The Log Magic Archer
Poison The Log Fire Spirit Flying Machine Bowler Magic Archer
Poison The Log Flying Machine
Fire Spirit Poison Bowler
Poison Flying Machine Bowler The Log Magic Archer
Poison Fire Spirit Flying Machine Magic Archer
Flying Machine Poison Fire Spirit Bowler The Log Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison The Log Magic Archer
Flying Machine Poison Goblin Drill Bowler The Log Magic Archer
Magic Archer Flying Machine Poison Bowler The Log
Poison
Fire Spirit Flying Machine Poison Bowler The Log Magic Archer
Fire Spirit Flying Machine Poison Bowler The Log Magic Archer
Poison Bowler The Log Magic Archer
Poison
Bowler The Log
Flying Machine Poison Goblin Drill The Log
Poison The Log Fire Spirit Bowler Magic Archer
Poison The Log Flying Machine Bowler Magic Archer
Flying Machine Poison Bowler The Log Magic Archer
Poison The Log Magic Archer
Poison Fire Spirit Flying Machine Magic Archer
Flying Machine Poison
Bowler
Poison The Log Magic Archer
Poison Magic Archer
Poison Bowler The Log Magic Archer
Fire Spirit Flying Machine Magic Archer
Poison Fire Spirit Flying Machine Magic Archer
The Log
Poison Flying Machine Bowler Magic Archer
The Log Flying Machine Poison Bowler Magic Archer
Poison
Flying Machine
Flying Machine Poison Bowler The Log Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Bowler The Log Magic Archer

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