My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Witch Inferno Dragon
Zap
Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Royal Hogs Witch
The Log
Elite Barbarians Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Elite Barbarians Valkyrie Royal Hogs Witch Inferno Dragon
Fireball
Elite Barbarians Royal Hogs Witch Inferno Dragon
Poison
Royal Hogs Witch
Lightning
Elite Barbarians Valkyrie Witch Inferno Dragon
Rocket
Elite Barbarians Valkyrie Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Inferno Dragon Royal Hogs Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Inferno Dragon

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Mirror
Elite Barbarians
Arrows Valkyrie
Valkyrie
Elite Barbarians Royal Hogs Witch
Royal Hogs
Arrows Valkyrie
Rocket
Mirror
Mirror
Arrows Rocket
Witch
Valkyrie
Inferno Dragon

Defense Synergies 2 4

Arrows
Mirror Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Mirror Witch
Royal Hogs
Rocket
Mirror
Arrows Valkyrie Inferno Dragon
Witch
Valkyrie
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Elite Barbarians Inferno Dragon Valkyrie Witch
Rocket Witch Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Witch Inferno Dragon Valkyrie
Arrows Elite Barbarians Valkyrie Rocket
Arrows Valkyrie
Rocket Inferno Dragon Arrows Witch
Rocket Arrows Valkyrie
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Witch Arrows
Arrows Inferno Dragon Witch
Elite Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Arrows Witch
Elite Barbarians Inferno Dragon
Rocket Elite Barbarians Inferno Dragon
Arrows Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Witch
Arrows Valkyrie Witch Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie Rocket Inferno Dragon
Elite Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Elite Barbarians
Elite Barbarians Valkyrie Witch Inferno Dragon
Arrows Rocket Witch
Rocket Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Inferno Dragon
Rocket Elite Barbarians Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Witch
Rocket Arrows Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Valkyrie Rocket Inferno Dragon
Arrows Valkyrie Elite Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Elite Barbarians
Rocket Arrows Valkyrie
Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Valkyrie Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Rocket Arrows
Elite Barbarians Arrows Witch
Rocket Witch
Elite Barbarians
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket Witch
Rocket Arrows Witch
Arrows
Valkyrie Rocket
Arrows
Rocket Arrows
Elite Barbarians
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch

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