My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Ram Rider
Giant Snowball
Minions Guards Ram Rider
Zap
Minions Guards Ram Rider
Barbarian Barrel
Tesla Valkyrie Wizard Guards
The Log
Guards Ram Rider
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Wizard Guards P.E.K.K.A Ram Rider
Fireball
Minions Tesla Wizard Ram Rider
Poison
Minions Wizard Guards
Lightning
Tesla Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Tesla Valkyrie Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Minions
Valkyrie P.E.K.K.A Ram Rider
Tesla
Valkyrie
Minions Wizard P.E.K.K.A Ram Rider
Wizard
Valkyrie P.E.K.K.A Ram Rider
Guards
Ram Rider
P.E.K.K.A
Arrows Minions Valkyrie Wizard Ram Rider
Ram Rider
Arrows Minions Valkyrie Wizard Guards P.E.K.K.A

Defense Synergies 1 13

Arrows
Tesla Valkyrie P.E.K.K.A
Minions
Valkyrie Tesla P.E.K.K.A Ram Rider
Tesla
Arrows Minions Valkyrie Wizard Guards
Valkyrie
Minions Arrows Tesla Wizard P.E.K.K.A
Wizard
Tesla Valkyrie Guards P.E.K.K.A
Guards
Tesla Wizard
P.E.K.K.A
Arrows Minions Valkyrie Wizard
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie Wizard Ram Rider
P.E.K.K.A Minions Tesla Valkyrie Ram Rider
Tesla P.E.K.K.A Ram Rider Minions Valkyrie
Tesla P.E.K.K.A Minions Valkyrie Guards Ram Rider
Arrows Valkyrie P.E.K.K.A
Arrows Minions Tesla Valkyrie Guards
Minions Tesla Ram Rider Arrows Wizard
Arrows Tesla Valkyrie P.E.K.K.A Ram Rider
Tesla P.E.K.K.A Minions
Guards Tesla Valkyrie
Minions Valkyrie Guards Arrows Tesla Wizard Ram Rider
Arrows Minions Tesla Wizard Ram Rider
Tesla P.E.K.K.A Minions Valkyrie Wizard Guards Ram Rider
Valkyrie Wizard Arrows Minions Tesla Guards P.E.K.K.A
P.E.K.K.A Tesla Ram Rider
Tesla P.E.K.K.A Ram Rider
Tesla Wizard Arrows Minions Valkyrie P.E.K.K.A
Arrows Tesla Minions Valkyrie Wizard Guards Ram Rider
Arrows Valkyrie Wizard Minions Tesla Guards Ram Rider
P.E.K.K.A Tesla Ram Rider
Valkyrie Wizard Arrows Minions Tesla Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla P.E.K.K.A
Arrows Tesla Valkyrie Wizard
Guards P.E.K.K.A Minions Valkyrie Ram Rider
Valkyrie Guards P.E.K.K.A Tesla Ram Rider
P.E.K.K.A Tesla Valkyrie Guards Ram Rider
Arrows Wizard Minions Tesla Ram Rider
Guards P.E.K.K.A Minions Tesla Valkyrie Ram Rider
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Tesla Guards
P.E.K.K.A Minions Tesla Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Tesla Valkyrie Wizard Guards Ram Rider
Wizard Tesla Valkyrie
Tesla Guards Minions Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Ram Rider
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Minions Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Minions Guards
Arrows Valkyrie Wizard Ram Rider
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard
Minions Wizard Guards
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions Guards
Arrows Wizard Ram Rider
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Minions Guards

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