My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Prince Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Bandit Graveyard
Giant Snowball
Bats Graveyard
Zap
Bats Prince Bandit Graveyard
Barbarian Barrel
Electro Spirit Knight Bandit Graveyard
The Log
Electro Spirit Prince Bandit Graveyard
Earthquake
Graveyard
Arrows
Electro Spirit Bats Graveyard
Royal Delivery
Electro Spirit Bats Knight Prince Bandit Graveyard
Fireball
Bandit
Poison
Bats Graveyard
Lightning
Knight Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Rage Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Knight Bandit Prince Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem Bandit
Bats
Knight Rage Prince Golem Bandit Graveyard
Knight
Bats Graveyard Prince
Rage
Bats Prince
Prince
Bats Knight Rage Golem Graveyard
Golem
Electro Spirit Bats Prince Bandit Graveyard
Bandit
Electro Spirit Bats Golem Graveyard
Graveyard
Knight Bats Prince Golem Bandit

Defense Synergies 1 2

Electro Spirit
Bats
Knight Prince Bandit
Knight
Bats
Rage
Prince
Bats
Golem
Bandit
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Prince Bandit
Prince Bats Knight Bandit
Prince Bats Knight Bandit
Prince
Electro Spirit Bats Bandit
Bats Electro Spirit
Electro Spirit Bandit
Prince
Knight Prince Bandit
Bats Electro Spirit Knight Bandit
Bats
Prince Bats Knight Bandit
Electro Spirit Bats Prince
Knight Prince Bandit
Prince Bandit
Bats Knight Prince
Electro Spirit Bats Knight Prince Bandit
Electro Spirit Bats Knight Bandit
Prince
Electro Spirit Bats Knight Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Bandit
Bandit Knight Prince
Bandit Bats Knight Prince
Prince Bats Knight Bandit
Knight Prince Bandit
Electro Spirit Bats
Prince Bats Knight Bandit
Knight Prince
Electro Spirit Bats Knight Prince Bandit
Bats Knight Prince
Prince
Prince Knight Bandit
Electro Spirit Bats Knight Prince
Bats Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit
Bandit
Knight Prince
Electro Spirit Bats
Bandit
Bats Prince
Knight Prince Bandit
Knight Bandit
Bandit
Prince
Bandit
Bandit
Bats
Prince Bandit
Prince
Prince
Electro Spirit
Bandit
Prince Bandit
Bandit
Bats
Electro Spirit Bats
Bandit
Electro Spirit
Prince
Electro Spirit Bats Prince Bandit
Knight Prince
Prince
Electro Spirit Bats
Bats
Prince Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: