My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Prince Goblin Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Goblin Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Wall Breakers Prince Goblin Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Bandit
Giant Snowball
Zappies Wall Breakers
Zap
Zappies Wall Breakers Prince Goblin Giant Bandit
Barbarian Barrel
Heal Spirit Zappies Wall Breakers Bandit
The Log
Heal Spirit Zappies Wall Breakers Prince Bandit
Earthquake
Zappies
Arrows
Heal Spirit Zappies Wall Breakers
Royal Delivery
Heal Spirit Zappies Wall Breakers Prince Bandit
Fireball
Zappies Wall Breakers Bandit
Poison
Zappies
Lightning
Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Royal Delivery Bandit Zappies Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Royal Delivery Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Heal Spirit
Prince Zappies Goblin Giant Bandit Mega Knight
Zappies
Heal Spirit Wall Breakers Prince Goblin Giant Bandit Mega Knight
Wall Breakers
Zappies Goblin Giant Mega Knight
Prince
Heal Spirit Mega Knight Zappies
Goblin Giant
Heal Spirit Zappies Wall Breakers Bandit
Bandit
Heal Spirit Zappies Goblin Giant Mega Knight
Mega Knight
Prince Heal Spirit Zappies Wall Breakers Bandit

Defense Synergies 0 7

Royal Delivery
Prince Bandit Mega Knight
Heal Spirit
Zappies
Prince Bandit Mega Knight
Wall Breakers
Prince
Royal Delivery Zappies
Goblin Giant
Bandit
Royal Delivery Zappies Mega Knight
Mega Knight
Royal Delivery Zappies Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant
Royal Delivery Zappies Prince Bandit Mega Knight
Prince Mega Knight Royal Delivery Zappies Bandit
Prince Zappies Bandit Mega Knight
Royal Delivery Prince Mega Knight
Royal Delivery Zappies Bandit Mega Knight
Royal Delivery Zappies
Goblin Giant Bandit Mega Knight
Zappies Prince
Royal Delivery Zappies Prince Bandit Mega Knight
Royal Delivery Zappies Goblin Giant Bandit Mega Knight
Royal Delivery Zappies
Prince Mega Knight Royal Delivery Zappies Bandit
Mega Knight Royal Delivery Zappies Prince
Zappies Prince Bandit Mega Knight
Royal Delivery Zappies Prince Bandit Mega Knight
Mega Knight Royal Delivery Zappies Prince
Royal Delivery Mega Knight Zappies Prince Bandit
Royal Delivery Zappies Bandit Mega Knight
Zappies Prince
Mega Knight Royal Delivery Zappies Prince Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Zappies Prince Bandit
Royal Delivery Bandit Prince Mega Knight
Royal Delivery Zappies Bandit Mega Knight Prince Goblin Giant
Prince Mega Knight Royal Delivery Zappies Goblin Giant Bandit
Royal Delivery Zappies Prince Goblin Giant Bandit Mega Knight
Royal Delivery Zappies Goblin Giant
Royal Delivery Prince Zappies Goblin Giant Bandit
Mega Knight Royal Delivery Zappies Prince Goblin Giant
Royal Delivery Mega Knight Zappies Prince Bandit
Royal Delivery Zappies Goblin Giant
Mega Knight Zappies Prince
Mega Knight Royal Delivery Prince Goblin Giant
Royal Delivery Prince Mega Knight Zappies Goblin Giant Bandit
Zappies Mega Knight
Zappies Royal Delivery Prince Goblin Giant
Mega Knight Royal Delivery Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Goblin Giant Bandit
Prince
Mega Knight
Goblin Giant
Bandit
Prince
Prince Bandit
Bandit
Bandit
Prince
Bandit
Bandit Mega Knight
Prince Bandit Mega Knight
Mega Knight
Prince Mega Knight
Prince
Mega Knight
Bandit
Prince Bandit Mega Knight
Bandit
Zappies
Bandit Mega Knight
Zappies
Prince Mega Knight
Zappies Prince Bandit
Zappies
Prince Mega Knight
Prince Mega Knight
Zappies
Zappies
Prince Goblin Giant Bandit Mega Knight

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