My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Graveyard
Giant Snowball
Bomber Goblin Gang Barbarians Graveyard
Zap
Bomber Goblin Gang Graveyard
Barbarian Barrel
Bomber Goblin Gang Barbarians Graveyard
The Log
Bomber Goblin Gang Barbarians Graveyard
Earthquake
Bomber Goblin Gang Barbarians Graveyard
Arrows
Bomber Goblin Gang Graveyard
Royal Delivery
Bomber Goblin Gang Barbarians P.E.K.K.A Graveyard
Fireball
Bomber Goblin Gang Barbarians
Poison
Bomber Goblin Gang Barbarians Graveyard
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Arrows Goblin Gang Barbarians Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Graveyard
Zap
Arrows P.E.K.K.A Graveyard Bomber The Log
Arrows
Zap P.E.K.K.A Graveyard
Goblin Gang
P.E.K.K.A
Barbarians
P.E.K.K.A
Zap Arrows Bomber Goblin Gang The Log Graveyard
The Log
Zap P.E.K.K.A Graveyard
Graveyard
Zap Arrows Bomber P.E.K.K.A The Log

Defense Synergies 1 13

Bomber
Zap P.E.K.K.A The Log
Zap
Bomber Arrows Goblin Gang Barbarians P.E.K.K.A The Log
Arrows
Zap Barbarians P.E.K.K.A
Goblin Gang
Zap Barbarians P.E.K.K.A The Log
Barbarians
Zap Arrows Goblin Gang
P.E.K.K.A
The Log Bomber Zap Arrows Goblin Gang
The Log
P.E.K.K.A Bomber Zap Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
Barbarians P.E.K.K.A Bomber Zap Goblin Gang The Log
Goblin Gang Barbarians P.E.K.K.A Bomber
Barbarians P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Barbarians P.E.K.K.A The Log
Arrows Goblin Gang The Log Bomber Zap
Zap Arrows Goblin Gang
Zap Arrows Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Bomber Barbarians
Goblin Gang Barbarians Bomber Zap Arrows The Log
Arrows Zap Goblin Gang
Barbarians P.E.K.K.A Bomber Zap Goblin Gang The Log
Bomber Zap Arrows Goblin Gang Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang P.E.K.K.A The Log
Barbarians Bomber Arrows Goblin Gang P.E.K.K.A
Arrows Bomber Zap Goblin Gang Barbarians The Log
Zap Arrows The Log Bomber Barbarians
Barbarians P.E.K.K.A
Bomber Goblin Gang Arrows Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap P.E.K.K.A
Bomber Zap Arrows Goblin Gang The Log
Goblin Gang Barbarians P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Goblin Gang
Arrows Zap Goblin Gang
Goblin Gang P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians The Log
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Arrows Barbarians The Log
Barbarians P.E.K.K.A Goblin Gang
Bomber Barbarians
Goblin Gang Barbarians Bomber Zap P.E.K.K.A The Log
Arrows Bomber Zap Barbarians P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Barbarians The Log
Bomber Zap Arrows The Log
Arrows Zap
Bomber Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Goblin Gang
Zap Arrows The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Bomber Zap Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Zap Arrows The Log
Bomber Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log Bomber
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap
Bomber Zap Arrows The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Goblin Gang Barbarians
Zap Arrows
Arrows The Log
Goblin Gang
Arrows The Log Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log

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