My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Tombstone Battle Ram
Zap
Firecracker Tombstone Battle Ram Dark Prince
Barbarian Barrel
Firecracker Tombstone Battle Ram Dark Prince Electro Wizard
The Log
Firecracker Tombstone Battle Ram Dark Prince
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Battle Ram Dark Prince Electro Wizard
Fireball
Firecracker Tombstone Battle Ram Electro Wizard
Poison
Firecracker Tombstone Electro Wizard
Lightning
Tombstone Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Fireball Battle Ram Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tombstone Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Dark Prince Mega Knight
Tombstone
Fireball
Battle Ram Dark Prince The Log Electro Wizard Mega Knight
Battle Ram
The Log Firecracker Fireball Electro Wizard
Dark Prince
Firecracker Fireball Electro Wizard
The Log
Battle Ram Fireball Mega Knight
Electro Wizard
Fireball Battle Ram Dark Prince Mega Knight
Mega Knight
Firecracker Fireball The Log Electro Wizard

Defense Synergies 2 14

Firecracker
The Log Tombstone Dark Prince Electro Wizard Mega Knight
Tombstone
Firecracker Fireball Electro Wizard
Fireball
The Log Tombstone Dark Prince Electro Wizard Mega Knight
Battle Ram
Dark Prince
Firecracker Fireball The Log Electro Wizard
The Log
Firecracker Fireball Dark Prince Electro Wizard Mega Knight
Electro Wizard
Firecracker Tombstone Fireball Dark Prince The Log Mega Knight
Mega Knight
Firecracker Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball The Log Electro Wizard
Firecracker Tombstone Dark Prince The Log Electro Wizard Mega Knight
Mega Knight Tombstone Dark Prince Electro Wizard
Firecracker Tombstone Dark Prince Electro Wizard Mega Knight
Firecracker Tombstone Fireball Dark Prince The Log Mega Knight
Fireball The Log Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Tombstone Fireball
Fireball The Log Electro Wizard Mega Knight
Tombstone
Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Tombstone Fireball Dark Prince The Log Mega Knight
Firecracker Fireball Electro Wizard
Tombstone Mega Knight Fireball Dark Prince The Log Electro Wizard
Fireball Mega Knight Firecracker Tombstone Dark Prince The Log Electro Wizard
Tombstone Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Firecracker Tombstone Fireball Dark Prince Electro Wizard
Tombstone Fireball Mega Knight Firecracker Dark Prince The Log Electro Wizard
The Log Firecracker Tombstone Fireball Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Firecracker The Log Mega Knight
Tombstone Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Fireball The Log Electro Wizard
Tombstone Dark Prince Mega Knight
Firecracker Fireball Electro Wizard
Dark Prince Tombstone Fireball Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Firecracker Tombstone Fireball Dark Prince The Log
Tombstone
Mega Knight Tombstone Dark Prince
Mega Knight Fireball Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Tombstone Fireball
Firecracker Fireball Mega Knight
Tombstone Electro Wizard Firecracker Fireball Dark Prince The Log
Mega Knight Firecracker Fireball Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball Dark Prince The Log Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince Mega Knight
Firecracker Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball The Log
Electro Wizard Tombstone Fireball Dark Prince
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Dark Prince Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard Mega Knight

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