My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Valkyrie
The Log
Skeletons Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Cannon Firecracker Royal Delivery Earthquake Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Cannon Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider Firecracker
Cannon
Firecracker
Hog Rider Ice Spirit Earthquake Valkyrie
Royal Delivery
Earthquake
Hog Rider Firecracker
Valkyrie
Ice Spirit Hog Rider Firecracker
Hog Rider
Ice Spirit Firecracker Earthquake Valkyrie

Defense Synergies 3 16

Skeletons
Cannon Ice Spirit Firecracker Royal Delivery Earthquake
Ice Spirit
Skeletons Cannon Firecracker Royal Delivery Earthquake Valkyrie
Cannon
Skeletons Royal Delivery Ice Spirit Firecracker Earthquake Valkyrie
Firecracker
Valkyrie Skeletons Ice Spirit Cannon Royal Delivery Earthquake
Royal Delivery
Cannon Skeletons Ice Spirit Firecracker Earthquake Valkyrie
Earthquake
Skeletons Ice Spirit Cannon Firecracker Royal Delivery
Valkyrie
Firecracker Ice Spirit Cannon Royal Delivery
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Valkyrie
Skeletons Ice Spirit Cannon Firecracker Royal Delivery Valkyrie
Cannon Skeletons Royal Delivery Valkyrie
Cannon Skeletons Firecracker Valkyrie
Firecracker Royal Delivery Earthquake Valkyrie
Royal Delivery Skeletons Cannon Firecracker Earthquake Valkyrie
Ice Spirit Cannon Firecracker Royal Delivery
Earthquake Cannon Valkyrie
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker Royal Delivery Valkyrie
Valkyrie Skeletons Cannon Firecracker Royal Delivery Earthquake
Firecracker Royal Delivery
Cannon Skeletons Ice Spirit Royal Delivery Earthquake Valkyrie
Valkyrie Ice Spirit Cannon Firecracker Royal Delivery Earthquake
Cannon
Ice Spirit Cannon Royal Delivery
Skeletons Cannon Firecracker Royal Delivery Valkyrie
Ice Spirit Cannon Royal Delivery Firecracker Valkyrie
Royal Delivery Earthquake Valkyrie Ice Spirit Cannon Firecracker
Cannon
Valkyrie Cannon Firecracker Royal Delivery Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Royal Delivery
Royal Delivery Firecracker Valkyrie
Royal Delivery Skeletons Ice Spirit Valkyrie
Valkyrie Royal Delivery
Skeletons Cannon Royal Delivery Valkyrie
Firecracker Royal Delivery Skeletons Ice Spirit
Royal Delivery Skeletons Valkyrie
Royal Delivery Valkyrie
Royal Delivery Skeletons Ice Spirit Firecracker Valkyrie
Skeletons Cannon Royal Delivery
Valkyrie
Royal Delivery Valkyrie
Royal Delivery Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie
Skeletons Ice Spirit Firecracker Royal Delivery Valkyrie
Valkyrie Cannon Firecracker Royal Delivery Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker
Earthquake
Earthquake Firecracker Valkyrie
Firecracker Earthquake Valkyrie
Firecracker Ice Spirit
Firecracker Earthquake
Earthquake Ice Spirit Firecracker
Firecracker
Firecracker Earthquake Valkyrie
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake Valkyrie
Earthquake
Earthquake
Firecracker Earthquake Ice Spirit Valkyrie
Firecracker Earthquake
Firecracker
Firecracker
Ice Spirit Firecracker
Earthquake
Ice Spirit Firecracker
Firecracker Earthquake
Earthquake Ice Spirit
Firecracker
Firecracker Valkyrie
Firecracker Earthquake
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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