My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Zappies Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince Ram Rider
Giant Snowball
Goblin Gang Battle Ram Zappies Ram Rider
Zap
Goblin Gang Battle Ram Zappies Dark Prince Ram Rider
Barbarian Barrel
Goblin Gang Battle Ram Zappies Dark Prince
The Log
Goblin Gang Battle Ram Zappies Dark Prince Ram Rider
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Battle Ram Zappies Dark Prince Ram Rider
Fireball
Goblin Gang Battle Ram Zappies Ram Rider
Poison
Goblin Gang Zappies
Lightning
Ice Golem Battle Ram Dark Prince Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Goblin Gang Earthquake Battle Ram Zappies Dark Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Goblin Gang Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Battle Ram Dark Prince
Ice Golem
Goblin Gang Battle Ram Zappies Ram Rider
Earthquake
Battle Ram Dark Prince Ram Rider
Battle Ram
Ice Golem Goblin Gang Earthquake Zappies
Zappies
Ice Golem Battle Ram Rage Dark Prince Ram Rider
Rage
Zappies Dark Prince
Dark Prince
Goblin Gang Earthquake Zappies Rage Ram Rider
Ram Rider
Ice Golem Earthquake Zappies Dark Prince

Defense Synergies 0 6

Goblin Gang
Ice Golem Zappies Dark Prince
Ice Golem
Goblin Gang Earthquake Zappies
Earthquake
Ice Golem Zappies
Battle Ram
Zappies
Goblin Gang Ice Golem Earthquake
Rage
Dark Prince
Goblin Gang
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Zappies Ram Rider
Goblin Gang Zappies Dark Prince Ram Rider
Goblin Gang Ram Rider Zappies Dark Prince
Goblin Gang Zappies Dark Prince Ram Rider
Earthquake Dark Prince
Goblin Gang Earthquake Zappies Dark Prince
Ram Rider Goblin Gang Zappies
Earthquake Ice Golem Ram Rider
Zappies Goblin Gang
Goblin Gang Ice Golem Zappies Dark Prince
Goblin Gang Ice Golem Earthquake Zappies Dark Prince Ram Rider
Goblin Gang Zappies Ram Rider
Goblin Gang Earthquake Zappies Dark Prince Ram Rider
Goblin Gang Earthquake Zappies Dark Prince
Goblin Gang Zappies Ram Rider
Goblin Gang Zappies Ram Rider
Goblin Gang Zappies Dark Prince
Goblin Gang Zappies Dark Prince Ram Rider
Earthquake Ice Golem Zappies Dark Prince Ram Rider
Zappies Ram Rider
Goblin Gang Dark Prince Earthquake Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Zappies Dark Prince
Goblin Gang Ice Golem
Goblin Gang Zappies Ice Golem Dark Prince Ram Rider
Goblin Gang Dark Prince Ice Golem Zappies Ram Rider
Goblin Gang Zappies Dark Prince Ram Rider
Goblin Gang Ice Golem Zappies Ram Rider
Goblin Gang Dark Prince Ice Golem Zappies Ram Rider
Zappies Dark Prince
Ice Golem Zappies Dark Prince
Goblin Gang Zappies
Zappies Dark Prince
Dark Prince
Dark Prince Goblin Gang Ice Golem Zappies Ram Rider
Zappies
Goblin Gang Zappies Ice Golem Dark Prince
Ice Golem Earthquake Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Ram Rider
Earthquake
Earthquake Ice Golem Dark Prince
Earthquake Dark Prince
Ice Golem Ram Rider
Earthquake
Earthquake Ice Golem Ram Rider
Ram Rider
Goblin Gang
Earthquake Dark Prince Ram Rider
Earthquake Ice Golem
Earthquake
Earthquake Ice Golem
Earthquake
Earthquake
Earthquake
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake
Ice Golem Earthquake Dark Prince
Earthquake Ram Rider
Ram Rider
Ice Golem
Zappies
Earthquake
Zappies
Earthquake
Earthquake Goblin Gang Zappies Dark Prince
Zappies Ram Rider
Goblin Gang Dark Prince
Ice Golem Earthquake
Dark Prince
Goblin Gang Zappies
Zappies
Dark Prince

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