My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Drill
Giant Snowball
Tombstone Royal Hogs Goblin Drill
Zap
Tombstone Royal Hogs Goblin Drill
Barbarian Barrel
Heal Spirit Tombstone Valkyrie Royal Hogs Goblin Drill
The Log
Heal Spirit Tombstone Mini P.E.K.K.A Royal Hogs Goblin Drill
Earthquake
Tombstone Royal Hogs Goblin Drill
Arrows
Heal Spirit Tombstone Royal Hogs Goblin Drill
Royal Delivery
Heal Spirit Mini P.E.K.K.A Valkyrie Royal Hogs Goblin Drill Mother Witch
Fireball
Tombstone Royal Hogs Goblin Drill Mother Witch
Poison
Tombstone Royal Hogs Goblin Drill Mother Witch
Lightning
Tombstone Mini P.E.K.K.A Valkyrie Mother Witch
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Mini P.E.K.K.A Valkyrie Rage Goblin Drill Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Tombstone Mini P.E.K.K.A Valkyrie Goblin Drill Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Tombstone Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Royal Hogs Mini P.E.K.K.A Valkyrie Goblin Drill
Tombstone
Mini P.E.K.K.A
Heal Spirit Valkyrie Royal Hogs Rage Goblin Drill
Valkyrie
Heal Spirit Mini P.E.K.K.A Royal Hogs Mother Witch
Royal Hogs
Heal Spirit Mother Witch Mini P.E.K.K.A Valkyrie
Rage
Mini P.E.K.K.A Mother Witch
Goblin Drill
Heal Spirit Mini P.E.K.K.A Mother Witch
Mother Witch
Royal Hogs Valkyrie Rage Goblin Drill

Defense Synergies 0 6

Heal Spirit
Tombstone
Mother Witch
Mini P.E.K.K.A
Valkyrie Mother Witch
Valkyrie
Mini P.E.K.K.A Goblin Drill Mother Witch
Royal Hogs
Rage
Goblin Drill
Valkyrie Mother Witch
Mother Witch
Tombstone Mini P.E.K.K.A Valkyrie Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Mini P.E.K.K.A Tombstone Valkyrie Goblin Drill
Mini P.E.K.K.A Tombstone Valkyrie Goblin Drill
Mini P.E.K.K.A Tombstone Valkyrie Goblin Drill
Tombstone Mini P.E.K.K.A Valkyrie
Valkyrie Mother Witch
Tombstone
Valkyrie
Mini P.E.K.K.A Tombstone Goblin Drill
Mini P.E.K.K.A Valkyrie
Valkyrie Mother Witch Tombstone Goblin Drill
Tombstone Mini P.E.K.K.A Goblin Drill Valkyrie
Valkyrie Tombstone Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Tombstone Goblin Drill
Mini P.E.K.K.A Goblin Drill
Tombstone Mini P.E.K.K.A Valkyrie Goblin Drill
Tombstone Valkyrie Goblin Drill
Valkyrie Goblin Drill Tombstone Mother Witch
Mini P.E.K.K.A Goblin Drill
Valkyrie Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tombstone
Mini P.E.K.K.A Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie Goblin Drill
Mother Witch
Mini P.E.K.K.A Tombstone Valkyrie
Mini P.E.K.K.A Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie
Tombstone Goblin Drill
Tombstone Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Tombstone Valkyrie
Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie Goblin Drill
Valkyrie Mini P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Goblin Drill
Goblin Drill
Valkyrie
Valkyrie
Mother Witch
Mini P.E.K.K.A
Valkyrie
Goblin Drill
Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie Mother Witch
Goblin Drill
Mother Witch Valkyrie
Mother Witch
Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A Valkyrie

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: