My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Miner
Giant Snowball
Musketeer Guards Miner Little Prince
Zap
Royal Giant Guards Little Prince
Barbarian Barrel
Knight Musketeer Guards Little Prince
The Log
Royal Giant Musketeer Guards Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Knight Musketeer Guards Bowler Miner Little Prince
Fireball
Musketeer Bowler Little Prince
Poison
Musketeer Guards Little Prince
Lightning
Knight Musketeer Bowler Little Prince
Rocket
Musketeer Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tornado Miner Little Prince Musketeer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Guards Tornado Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Miner Little Prince
Royal Giant
Miner Musketeer Guards Tornado Bowler
Musketeer
Knight Royal Giant Bowler Miner
Guards
Miner Royal Giant
Tornado
Royal Giant Bowler
Bowler
Royal Giant Musketeer Tornado Miner Little Prince
Miner
Royal Giant Guards Knight Musketeer Bowler
Little Prince
Knight Bowler

Defense Synergies 4 7

Knight
Musketeer Little Prince Tornado Bowler
Royal Giant
Musketeer
Knight Guards Tornado Bowler Miner
Guards
Musketeer
Tornado
Bowler Knight Musketeer Little Prince
Bowler
Tornado Knight Musketeer Little Prince
Miner
Musketeer
Little Prince
Knight Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer
Knight Musketeer
Tornado Bowler Knight Musketeer
Knight Musketeer Guards Bowler
Tornado Bowler
Tornado Bowler Musketeer Guards
Musketeer Tornado Little Prince
Bowler Musketeer
Musketeer Tornado
Knight Guards Tornado Musketeer Bowler Miner Little Prince
Guards Knight Musketeer Tornado Bowler
Musketeer Tornado
Bowler Knight Musketeer Guards
Bowler Guards Tornado
Knight
Tornado Bowler
Knight Musketeer Tornado Bowler
Knight Musketeer Guards Tornado Bowler Little Prince
Tornado Knight Musketeer Guards Bowler Little Prince
Musketeer Tornado
Bowler Knight Musketeer Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Bowler
Knight Musketeer Bowler Miner
Guards Knight Musketeer Bowler
Guards Bowler Knight Musketeer Tornado
Knight Musketeer Guards Bowler
Musketeer Tornado
Guards Knight Musketeer Bowler
Knight
Knight Tornado
Musketeer Guards
Knight Musketeer Guards Bowler
Guards Tornado Bowler
Bowler Knight Guards
Musketeer Bowler
Guards Knight Musketeer Tornado Bowler Little Prince
Bowler Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards
Musketeer Tornado Bowler Miner
Miner
Knight Musketeer Guards
Bowler
Musketeer Tornado
Musketeer Tornado Bowler
Tornado Bowler
Miner Tornado
Musketeer Guards Tornado Bowler
Miner Knight Musketeer Tornado Bowler
Musketeer Tornado
Knight Musketeer Bowler Miner
Musketeer
Musketeer
Musketeer Bowler
Musketeer Bowler
Tornado
Musketeer Bowler
Tornado Bowler Miner Little Prince
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Musketeer
Tornado Bowler Little Prince
Miner Musketeer Tornado Bowler
Musketeer Tornado Bowler Miner
Miner Musketeer Tornado
Musketeer Tornado Little Prince
Musketeer Guards
Bowler
Musketeer Miner
Bowler
Musketeer Guards
Musketeer Tornado
Miner Knight Musketeer Bowler
Musketeer Bowler
Tornado
Musketeer
Musketeer Guards Tornado Bowler
Musketeer Tornado
Musketeer Tornado Bowler Miner Little Prince

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