My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Ice Golem Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Night Witch
Giant Snowball
Fire Spirit Goblins Battle Ram Goblin Drill Night Witch
Zap
Fire Spirit Goblins Battle Ram Goblin Drill Night Witch
Barbarian Barrel
Fire Spirit Goblins Battle Ram Goblin Drill Night Witch
The Log
Fire Spirit Goblins Battle Ram Goblin Drill
Earthquake
Goblin Drill
Arrows
Fire Spirit Goblins Goblin Drill Night Witch
Royal Delivery
Fire Spirit Goblins Battle Ram Battle Healer Goblin Drill Night Witch
Fireball
Battle Ram Battle Healer Goblin Drill Night Witch
Poison
Battle Healer Goblin Drill Night Witch
Lightning
Ice Golem Battle Ram Battle Healer Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Battle Ram Battle Healer Poison Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Ice Golem Battle Ram Battle Healer Poison Goblin Drill Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Ice Golem Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Ice Golem Battle Ram Battle Healer
Goblins
Ice Golem Battle Ram Goblin Drill
Ice Golem
Battle Ram Fire Spirit Goblins Goblin Drill
Battle Ram
Ice Golem Poison Fire Spirit Goblins Battle Healer
Battle Healer
Fire Spirit Battle Ram Poison Night Witch
Poison
Battle Ram Battle Healer Goblin Drill Night Witch
Goblin Drill
Fire Spirit Goblins Ice Golem Poison
Night Witch
Battle Healer Poison

Defense Synergies 1 11

Fire Spirit
Ice Golem Battle Healer Goblin Drill
Goblins
Ice Golem Battle Healer Poison Night Witch
Ice Golem
Night Witch Fire Spirit Goblins Battle Healer Poison
Battle Ram
Battle Healer
Fire Spirit Goblins Ice Golem Poison Night Witch
Poison
Goblins Ice Golem Battle Healer
Goblin Drill
Fire Spirit
Night Witch
Ice Golem Goblins Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Goblins Battle Healer Goblin Drill Night Witch
Fire Spirit Goblins Goblin Drill Night Witch
Night Witch Goblins Goblin Drill
Battle Healer Poison
Fire Spirit Goblins Night Witch
Fire Spirit Poison Night Witch
Ice Golem Battle Healer Poison
Goblins Goblin Drill Night Witch
Fire Spirit Goblins Ice Golem Battle Healer Night Witch
Goblins Poison Ice Golem Goblin Drill Night Witch
Poison Night Witch
Goblin Drill Night Witch Fire Spirit Battle Healer
Fire Spirit Goblins Poison Goblin Drill Night Witch
Goblin Drill
Goblin Drill
Goblins Poison Goblin Drill Night Witch
Fire Spirit Goblins Battle Healer Goblin Drill Night Witch
Poison Goblin Drill Fire Spirit Ice Golem Battle Healer
Goblin Drill
Fire Spirit Goblins Battle Healer Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Battle Healer
Poison Ice Golem Battle Healer
Goblins Ice Golem Battle Healer
Ice Golem Battle Healer Night Witch
Battle Healer Goblin Drill Night Witch
Fire Spirit Poison Ice Golem
Goblins Ice Golem Battle Healer Night Witch
Battle Healer
Goblins Ice Golem Poison
Goblin Drill
Poison
Ice Golem Night Witch
Goblins Ice Golem Battle Healer Poison Goblin Drill Night Witch
Poison Ice Golem Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Goblin Drill
Poison
Poison Goblin Drill
Ice Golem Poison
Poison Fire Spirit
Poison Fire Spirit Ice Golem
Fire Spirit Poison
Poison Fire Spirit Ice Golem
Poison
Fire Spirit Goblins Poison Night Witch
Poison
Poison Fire Spirit
Poison Fire Spirit Ice Golem
Poison
Ice Golem Poison
Poison Goblin Drill
Poison
Poison
Night Witch
Fire Spirit Poison
Fire Spirit Poison
Poison Night Witch
Poison
Poison Goblin Drill
Ice Golem Poison Fire Spirit
Poison
Poison
Poison
Poison Fire Spirit Ice Golem Night Witch
Poison
Night Witch
Poison Night Witch
Poison
Poison
Fire Spirit Night Witch
Poison Fire Spirit
Poison
Ice Golem Poison
Poison
Poison
Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: