My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Executioner Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Sparky
Giant Snowball
Royal Hogs Lumberjack
Zap
Royal Hogs Sparky
Barbarian Barrel
Knight Elite Barbarians Royal Hogs Barbarian Hut Executioner Lumberjack Sparky
The Log
Elite Barbarians Royal Hogs Barbarian Hut Lumberjack Sparky
Earthquake
Royal Hogs Barbarian Hut
Arrows
Royal Hogs
Royal Delivery
Knight Elite Barbarians Royal Hogs Executioner Lumberjack Sparky
Fireball
Elite Barbarians Royal Hogs Barbarian Hut Executioner Lumberjack Sparky
Poison
Royal Hogs Barbarian Hut Executioner Sparky
Lightning
Knight Elite Barbarians Barbarian Hut Executioner Lumberjack Sparky
Rocket
Elite Barbarians Royal Hogs Barbarian Hut Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Lumberjack Royal Hogs Executioner Elite Barbarians Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Fireball Lumberjack Royal Hogs

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Elite Barbarians Fireball Royal Hogs Barbarian Hut Lumberjack Sparky
Elite Barbarians
Knight Fireball Lumberjack Sparky
Fireball
Knight Elite Barbarians Royal Hogs Sparky
Royal Hogs
Knight Fireball Barbarian Hut Executioner Lumberjack
Barbarian Hut
Knight Royal Hogs
Executioner
Knight Royal Hogs
Lumberjack
Knight Elite Barbarians Royal Hogs Sparky
Sparky
Knight Elite Barbarians Fireball Lumberjack

Defense Synergies 1 7

Knight
Executioner Fireball Barbarian Hut Lumberjack Sparky
Elite Barbarians
Fireball
Knight Barbarian Hut Lumberjack
Royal Hogs
Barbarian Hut
Knight Fireball
Executioner
Knight Lumberjack
Lumberjack
Knight Fireball Executioner
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball Executioner Sparky
Elite Barbarians Barbarian Hut Lumberjack Sparky Knight Executioner
Barbarian Hut Lumberjack Sparky Knight Elite Barbarians Executioner
Elite Barbarians Barbarian Hut Lumberjack Sparky Knight
Elite Barbarians Fireball Lumberjack Sparky
Fireball Executioner Lumberjack
Fireball Barbarian Hut Executioner
Barbarian Hut Fireball Sparky
Barbarian Hut Sparky Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack Sparky
Executioner Knight Fireball Lumberjack
Executioner Fireball Barbarian Hut
Barbarian Hut Lumberjack Sparky Knight Elite Barbarians Fireball
Fireball Barbarian Hut Executioner Sparky Lumberjack
Elite Barbarians Barbarian Hut Sparky Knight Lumberjack
Barbarian Hut Elite Barbarians Fireball Lumberjack Sparky
Barbarian Hut Sparky Knight Elite Barbarians Fireball Executioner Lumberjack
Fireball Knight Elite Barbarians Barbarian Hut Executioner Lumberjack
Executioner Knight Fireball Barbarian Hut Lumberjack
Barbarian Hut Sparky Elite Barbarians Lumberjack
Knight Elite Barbarians Fireball Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Lumberjack Elite Barbarians Fireball Sparky
Fireball Knight Elite Barbarians Executioner Lumberjack
Lumberjack Knight Elite Barbarians Barbarian Hut Sparky
Lumberjack Knight Elite Barbarians Fireball Barbarian Hut Sparky
Barbarian Hut Knight Elite Barbarians Executioner Lumberjack Sparky
Fireball Executioner
Sparky Knight Elite Barbarians Fireball Barbarian Hut Lumberjack
Knight Elite Barbarians Barbarian Hut Lumberjack Sparky
Knight Elite Barbarians Fireball Barbarian Hut Sparky
Barbarian Hut Sparky
Knight Elite Barbarians Lumberjack Sparky
Elite Barbarians Fireball
Elite Barbarians Knight Fireball Barbarian Hut Executioner Lumberjack Sparky
Fireball Barbarian Hut Executioner Sparky
Elite Barbarians Sparky Knight Fireball Barbarian Hut Executioner Lumberjack
Executioner Elite Barbarians Fireball Barbarian Hut Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Hut Sparky
Fireball Executioner
Fireball Barbarian Hut Sparky
Knight Fireball Barbarian Hut Sparky
Fireball Executioner Sparky
Fireball Executioner
Executioner Sparky
Fireball Barbarian Hut Executioner
Fireball
Elite Barbarians Fireball Lumberjack Sparky
Knight Fireball Sparky
Fireball Executioner
Knight Elite Barbarians Fireball Barbarian Hut Executioner Sparky
Fireball
Elite Barbarians Fireball Barbarian Hut Sparky
Fireball Barbarian Hut Executioner Sparky
Fireball Barbarian Hut Executioner Sparky
Fireball Sparky
Sparky
Fireball Executioner Sparky
Fireball
Fireball Sparky
Fireball
Sparky
Fireball Barbarian Hut
Fireball Executioner Sparky
Fireball Executioner Sparky
Fireball Sparky
Fireball Sparky
Elite Barbarians Fireball Executioner Sparky
Fireball
Elite Barbarians Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball Barbarian Hut
Fireball Executioner
Fireball
Fireball Knight Executioner Lumberjack Sparky
Fireball Executioner
Fireball Sparky
Elite Barbarians Executioner Sparky
Elite Barbarians Fireball Sparky
Fireball Executioner
Fireball Executioner Sparky

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