My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Miner
Giant Snowball
Goblins Battle Ram Royal Hogs Miner
Zap
Goblins Battle Ram Royal Hogs
Barbarian Barrel
Goblins Goblin Cage Battle Ram Wizard Royal Hogs Royal Ghost
The Log
Goblins Goblin Cage Battle Ram Royal Hogs
Earthquake
Goblin Cage Royal Hogs
Arrows
Goblins Royal Hogs
Royal Delivery
Goblins Goblin Cage Battle Ram Wizard Royal Hogs Miner Royal Ghost
Fireball
Goblin Cage Battle Ram Wizard Royal Hogs
Poison
Goblin Cage Wizard Royal Hogs
Lightning
Goblin Cage Battle Ram Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Miner Royal Ghost Goblin Cage Battle Ram Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Miner Royal Ghost

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Battle Ram
Giant Snowball
Battle Ram Royal Hogs Goblin Cage Miner Royal Ghost
Goblin Cage
Giant Snowball Battle Ram Royal Hogs Miner Royal Ghost
Battle Ram
Giant Snowball Goblins Goblin Cage Royal Hogs Royal Ghost
Wizard
Royal Hogs Miner Royal Ghost
Royal Hogs
Giant Snowball Goblin Cage Battle Ram Wizard
Miner
Goblins Giant Snowball Goblin Cage Wizard Royal Ghost
Royal Ghost
Giant Snowball Goblin Cage Battle Ram Wizard Miner

Defense Synergies 0 9

Goblins
Giant Snowball Goblin Cage Wizard
Giant Snowball
Goblins Goblin Cage Wizard Miner Royal Ghost
Goblin Cage
Goblins Giant Snowball Wizard
Battle Ram
Wizard
Goblins Giant Snowball Goblin Cage Royal Ghost
Royal Hogs
Miner
Giant Snowball
Royal Ghost
Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
Goblins Goblin Cage
Goblin Cage Goblins Giant Snowball
Goblin Cage Goblins
Goblin Cage
Goblins Giant Snowball Royal Ghost
Giant Snowball Goblin Cage Wizard
Goblin Cage
Goblins Goblin Cage
Goblins Giant Snowball Miner Royal Ghost
Goblins Giant Snowball Wizard Royal Ghost
Giant Snowball Wizard
Goblin Cage Giant Snowball Wizard
Wizard Goblins Giant Snowball Goblin Cage Royal Ghost
Goblin Cage
Giant Snowball Goblin Cage
Wizard Goblins Goblin Cage
Goblin Cage Goblins Giant Snowball Wizard Royal Ghost
Giant Snowball Goblin Cage Wizard Royal Ghost
Goblin Cage
Wizard Royal Ghost Goblins Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Goblin Cage Royal Ghost
Giant Snowball Wizard Miner Royal Ghost
Goblins Goblin Cage
Goblin Cage
Goblin Cage
Wizard Giant Snowball
Goblins Goblin Cage
Goblin Cage
Goblin Cage Goblins Giant Snowball
Goblin Cage
Goblin Cage
Giant Snowball Goblin Cage
Goblin Cage Wizard
Wizard Goblin Cage
Goblins Goblin Cage
Giant Snowball Goblin Cage Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Miner Royal Ghost
Miner
Wizard Giant Snowball
Wizard Giant Snowball
Wizard
Giant Snowball Wizard
Miner Giant Snowball Wizard
Goblins Giant Snowball
Miner Wizard
Giant Snowball Wizard
Giant Snowball Miner
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Miner
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Miner Giant Snowball Wizard Royal Ghost
Giant Snowball Wizard Miner
Miner
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Miner
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Miner Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Miner Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: