My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Tombstone Musketeer
Zap
Tombstone
Barbarian Barrel
Knight Elite Barbarians Tombstone Musketeer
The Log
Elite Barbarians Tombstone Musketeer
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Elite Barbarians Musketeer
Fireball
Elite Barbarians Tombstone Musketeer
Poison
Tombstone Musketeer
Lightning
Knight Elite Barbarians Tombstone Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Knight Tombstone Musketeer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Knight Musketeer Mega Knight
Arrows
Zap Elite Barbarians Knight Mega Knight
Knight
Musketeer Zap Arrows Elite Barbarians
Elite Barbarians
Zap Arrows Rage Knight Mega Knight
Tombstone
Musketeer
Knight Zap Mega Knight
Rage
Elite Barbarians
Mega Knight
Zap Arrows Elite Barbarians Musketeer

Defense Synergies 4 9

Zap
Mega Knight Arrows Knight Elite Barbarians Tombstone Musketeer
Arrows
Mega Knight Zap Knight Tombstone
Knight
Musketeer Zap Arrows
Elite Barbarians
Zap Mega Knight
Tombstone
Musketeer Zap Arrows
Musketeer
Knight Tombstone Zap Mega Knight
Rage
Mega Knight
Zap Arrows Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Musketeer
Elite Barbarians Zap Knight Tombstone Musketeer Mega Knight
Mega Knight Knight Elite Barbarians Tombstone Musketeer
Elite Barbarians Knight Tombstone Musketeer Mega Knight
Arrows Elite Barbarians Tombstone Mega Knight
Arrows Zap Musketeer Mega Knight
Musketeer Zap Arrows Tombstone
Zap Arrows Musketeer Mega Knight
Elite Barbarians Tombstone Musketeer
Knight Elite Barbarians Musketeer Mega Knight
Zap Arrows Knight Tombstone Musketeer Mega Knight
Arrows Musketeer Zap
Tombstone Mega Knight Zap Knight Elite Barbarians Musketeer
Mega Knight Zap Arrows Tombstone
Elite Barbarians Knight Tombstone Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Arrows Knight Elite Barbarians Tombstone Musketeer
Arrows Tombstone Mega Knight Zap Knight Elite Barbarians Musketeer
Zap Arrows Knight Tombstone Musketeer Mega Knight
Elite Barbarians Musketeer
Mega Knight Arrows Knight Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians Tombstone
Zap Arrows Knight Elite Barbarians Musketeer Mega Knight
Tombstone Mega Knight Zap Knight Elite Barbarians Musketeer
Mega Knight Zap Knight Elite Barbarians Musketeer
Knight Elite Barbarians Tombstone Musketeer Mega Knight
Arrows Zap Musketeer
Knight Elite Barbarians Tombstone Musketeer
Mega Knight Knight Elite Barbarians
Zap Mega Knight Knight Elite Barbarians Tombstone
Tombstone Musketeer
Mega Knight Knight Elite Barbarians Tombstone Musketeer
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight Knight Tombstone
Musketeer Mega Knight
Elite Barbarians Tombstone Zap Knight Musketeer
Arrows Mega Knight Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Elite Barbarians Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Elite Barbarians Musketeer
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Zap Arrows Musketeer Mega Knight
Zap Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer
Zap Musketeer
Elite Barbarians
Zap Arrows Musketeer Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Tombstone Musketeer
Zap Arrows Musketeer
Arrows
Knight Musketeer Mega Knight
Arrows Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer Mega Knight
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Mega Knight

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