My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Royal Ghost Bandit Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Cannon Zappies Ram Rider
Zap
Cannon Zappies Bandit Ram Rider
Barbarian Barrel
Cannon Zappies Royal Ghost Bandit
The Log
Cannon Zappies Bandit Ram Rider
Earthquake
Cannon Zappies
Arrows
Zappies
Royal Delivery
Zappies Royal Ghost Bandit Mother Witch Ram Rider
Fireball
Cannon Zappies Bandit Mother Witch Ram Rider
Poison
Cannon Zappies Mother Witch
Lightning
Cannon Bandit Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Royal Ghost Bandit Zappies Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Royal Ghost Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Zappies
Royal Ghost Bandit Ram Rider Mega Knight
The Log
Bandit Ram Rider Mega Knight
Royal Ghost
Zappies Bandit Mother Witch Ram Rider Mega Knight
Bandit
Zappies The Log Royal Ghost Ram Rider Mega Knight
Mother Witch
Royal Ghost Ram Rider Mega Knight
Ram Rider
Zappies The Log Royal Ghost Bandit Mother Witch Mega Knight
Mega Knight
Zappies The Log Royal Ghost Bandit Mother Witch Ram Rider

Defense Synergies 1 17

Cannon
The Log Royal Ghost Bandit Mother Witch
Zappies
The Log Bandit Mother Witch Mega Knight
The Log
Cannon Zappies Royal Ghost Bandit Mother Witch Ram Rider Mega Knight
Royal Ghost
Cannon The Log Mother Witch Mega Knight
Bandit
Cannon Zappies The Log Ram Rider Mega Knight
Mother Witch
Cannon Zappies The Log Royal Ghost Mega Knight
Ram Rider
The Log Bandit
Mega Knight
Zappies The Log Royal Ghost Bandit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies The Log Ram Rider
Cannon Zappies The Log Bandit Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Zappies Bandit
Cannon Zappies Bandit Ram Rider Mega Knight
The Log Mega Knight
The Log Cannon Zappies Royal Ghost Bandit Mother Witch Mega Knight
Ram Rider Cannon Zappies
Cannon The Log Bandit Ram Rider Mega Knight
Cannon Zappies
Cannon Zappies Royal Ghost Bandit Mega Knight
Mother Witch Cannon Zappies The Log Royal Ghost Bandit Ram Rider Mega Knight
Zappies Ram Rider
Cannon Mega Knight Zappies The Log Bandit Ram Rider
Mega Knight Cannon Zappies The Log Royal Ghost
Cannon Zappies Bandit Ram Rider Mega Knight
Cannon Zappies The Log Bandit Ram Rider Mega Knight
Mega Knight Cannon Zappies
Cannon Mega Knight Zappies The Log Royal Ghost Bandit Ram Rider
The Log Cannon Zappies Royal Ghost Bandit Mother Witch Ram Rider Mega Knight
Cannon Zappies Ram Rider
Royal Ghost Mega Knight Cannon Zappies The Log Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Royal Ghost Bandit
Bandit The Log Royal Ghost Mega Knight
Zappies Bandit Mega Knight The Log Ram Rider
Mega Knight Zappies The Log Bandit Ram Rider
Cannon Zappies Bandit Ram Rider Mega Knight
Mother Witch Zappies Ram Rider
Zappies Bandit Ram Rider
Mega Knight Zappies
Mega Knight Zappies The Log Bandit
Cannon Zappies
Mega Knight Zappies
Mega Knight The Log
Mega Knight Cannon Zappies Bandit Ram Rider
Cannon Zappies Mega Knight
Zappies The Log
Mega Knight Cannon Zappies The Log Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit Ram Rider
The Log Bandit
The Log
The Log Mega Knight
Mother Witch Ram Rider
The Log
The Log Ram Rider
The Log Bandit Ram Rider
The Log Bandit Ram Rider
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Mega Knight
The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Mega Knight
The Log Royal Ghost Bandit Ram Rider
The Log Bandit Ram Rider Mega Knight
The Log Bandit
Mother Witch
Zappies
The Log Bandit Mega Knight
Zappies
Mega Knight
The Log
Zappies Bandit
Zappies Ram Rider
The Log
Mega Knight
The Log
Mega Knight
Zappies The Log
Zappies
The Log Royal Ghost Bandit Mega Knight

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