My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Inferno Tower Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wizard Baby Dragon
Fireball
Firecracker Elite Barbarians Inferno Tower Wizard Baby Dragon
Poison
Firecracker Inferno Tower Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Baby Dragon Inferno Tower Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Valkyrie Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Baby Dragon Golem
Elite Barbarians
Valkyrie Firecracker Fireball Wizard
Fireball
Golem Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Firecracker Wizard Baby Dragon
Inferno Tower
Wizard
Elite Barbarians Valkyrie Golem
Baby Dragon
Golem Firecracker Fireball Valkyrie
Golem
Fireball Baby Dragon Firecracker Wizard

Defense Synergies 2 9

Firecracker
Valkyrie Inferno Tower Baby Dragon
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Inferno Tower
Valkyrie
Firecracker Elite Barbarians Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower
Firecracker Fireball Valkyrie Baby Dragon
Wizard
Elite Barbarians Valkyrie
Baby Dragon
Firecracker Valkyrie Inferno Tower
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower Wizard Baby Dragon
Elite Barbarians Inferno Tower Firecracker Valkyrie
Inferno Tower Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Firecracker Valkyrie
Firecracker Elite Barbarians Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon
Inferno Tower Firecracker Fireball Wizard Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Elite Barbarians
Elite Barbarians Firecracker Valkyrie Inferno Tower
Valkyrie Firecracker Fireball Wizard Baby Dragon
Inferno Tower Firecracker Fireball Wizard Baby Dragon
Inferno Tower Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Firecracker Baby Dragon
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball
Wizard Firecracker Elite Barbarians Fireball Valkyrie Inferno Tower
Fireball Firecracker Elite Barbarians Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Firecracker Fireball
Elite Barbarians Inferno Tower
Valkyrie Wizard Firecracker Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Inferno Tower
Fireball Firecracker Elite Barbarians Valkyrie Wizard Baby Dragon
Elite Barbarians Valkyrie Inferno Tower
Valkyrie Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Firecracker Fireball Wizard Baby Dragon
Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Firecracker Elite Barbarians Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Elite Barbarians Valkyrie Inferno Tower
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Inferno Tower Wizard
Wizard Firecracker Fireball Valkyrie Baby Dragon
Elite Barbarians Inferno Tower Firecracker Fireball Valkyrie Baby Dragon
Valkyrie Firecracker Elite Barbarians Fireball Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Wizard Firecracker Valkyrie Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard
Elite Barbarians Fireball
Firecracker Fireball Valkyrie Wizard
Fireball Firecracker Wizard Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Firecracker Fireball Valkyrie Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Firecracker Baby Dragon
Elite Barbarians Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Fireball
Fireball Firecracker Wizard Baby Dragon
Fireball
Fireball Firecracker Valkyrie Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon

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