My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Three Musketeers Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers Miner
Giant Snowball
Barbarians Goblin Hut Three Musketeers Miner Little Prince
Zap
Royal Giant Goblin Hut Three Musketeers Little Prince
Barbarian Barrel
Barbarians Elite Barbarians Goblin Hut Three Musketeers Little Prince
The Log
Barbarians Royal Giant Elite Barbarians Goblin Hut Three Musketeers Little Prince
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut Little Prince
Royal Delivery
Barbarians Elite Barbarians Goblin Hut Three Musketeers Miner Little Prince
Fireball
Barbarians Elite Barbarians Goblin Hut Three Musketeers Little Prince
Poison
Barbarians Goblin Hut Three Musketeers Little Prince
Lightning
Elite Barbarians Goblin Hut Three Musketeers Little Prince
Rocket
Barbarians Elite Barbarians Goblin Hut Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Little Prince Barbarians Goblin Hut Royal Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Little Prince Barbarians

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Miner
Barbarians
Royal Giant
Arrows Miner Elite Barbarians Goblin Hut
Elite Barbarians
Arrows Royal Giant Three Musketeers
Goblin Hut
Royal Giant Three Musketeers Miner
Three Musketeers
Elite Barbarians Goblin Hut Miner
Miner
Royal Giant Arrows Goblin Hut Three Musketeers
Little Prince

Defense Synergies 0 3

Arrows
Barbarians Goblin Hut Little Prince
Barbarians
Arrows
Royal Giant
Elite Barbarians
Goblin Hut
Arrows
Three Musketeers
Miner
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Barbarians Elite Barbarians Goblin Hut Three Musketeers
Barbarians Goblin Hut Three Musketeers Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Three Musketeers
Arrows Barbarians Elite Barbarians
Arrows
Three Musketeers Arrows Goblin Hut Little Prince
Arrows Barbarians
Barbarians Three Musketeers Elite Barbarians Goblin Hut
Elite Barbarians Barbarians Miner Little Prince
Barbarians Arrows Goblin Hut
Arrows Three Musketeers Goblin Hut
Barbarians Goblin Hut Elite Barbarians Three Musketeers
Three Musketeers Arrows Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut Three Musketeers
Barbarians Elite Barbarians Goblin Hut Three Musketeers
Barbarians Three Musketeers Arrows Elite Barbarians Goblin Hut
Arrows Barbarians Elite Barbarians Goblin Hut Three Musketeers Little Prince
Arrows Barbarians Goblin Hut Little Prince
Barbarians Elite Barbarians Goblin Hut Three Musketeers
Arrows Barbarians Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Goblin Hut
Arrows Elite Barbarians Miner
Barbarians Elite Barbarians Goblin Hut
Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Three Musketeers
Arrows Goblin Hut Three Musketeers
Barbarians Elite Barbarians Goblin Hut
Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Hut
Barbarians Goblin Hut Three Musketeers
Barbarians Elite Barbarians Goblin Hut
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Barbarians Three Musketeers
Barbarians Elite Barbarians Goblin Hut Three Musketeers Little Prince
Arrows Barbarians Elite Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Goblin Hut Miner
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Arrows Miner
Elite Barbarians Three Musketeers
Miner Arrows
Arrows
Elite Barbarians Goblin Hut Three Musketeers Miner
Arrows
Arrows Elite Barbarians Goblin Hut
Arrows Goblin Hut Three Musketeers
Arrows Goblin Hut Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Miner Little Prince
Arrows
Arrows Barbarians
Arrows Little Prince
Arrows Miner
Arrows Miner
Miner Arrows
Elite Barbarians Arrows Little Prince
Goblin Hut
Elite Barbarians
Arrows Miner
Arrows
Arrows
Barbarians Goblin Hut
Arrows Three Musketeers
Arrows
Miner Three Musketeers
Arrows
Arrows
Elite Barbarians Three Musketeers
Elite Barbarians
Miner Little Prince

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