My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider Baby Dragon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Elite Barbarians Musketeer
The Log
Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon
Fireball
Cannon Firecracker Elite Barbarians Musketeer Hog Rider Baby Dragon
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Fireball Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Elite Barbarians Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Firecracker Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Baby Dragon
Mini P.E.K.K.A
Firecracker Musketeer Hog Rider Baby Dragon
Musketeer
Hog Rider Mini P.E.K.K.A Baby Dragon
Hog Rider
Firecracker Fireball Musketeer Elite Barbarians Mini P.E.K.K.A Baby Dragon
Baby Dragon
Firecracker Fireball Mini P.E.K.K.A Musketeer Hog Rider

Defense Synergies 1 13

Cannon
Musketeer Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Firecracker
Cannon Mini P.E.K.K.A Musketeer Baby Dragon
Elite Barbarians
Mini P.E.K.K.A
Fireball
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Cannon Firecracker Elite Barbarians Fireball Musketeer Baby Dragon
Musketeer
Cannon Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Hog Rider
Baby Dragon
Cannon Firecracker Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Musketeer Baby Dragon
Elite Barbarians Mini P.E.K.K.A Cannon Firecracker Musketeer
Cannon Mini P.E.K.K.A Elite Barbarians Musketeer
Cannon Elite Barbarians Mini P.E.K.K.A Firecracker Musketeer
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Cannon Firecracker Musketeer Baby Dragon
Musketeer Cannon Firecracker Fireball Baby Dragon
Cannon Fireball Musketeer Baby Dragon
Cannon Mini P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Cannon Firecracker Mini P.E.K.K.A Musketeer
Cannon Firecracker Fireball Musketeer Baby Dragon
Musketeer Firecracker Fireball Baby Dragon
Cannon Mini P.E.K.K.A Elite Barbarians Fireball Musketeer
Fireball Cannon Firecracker Mini P.E.K.K.A Baby Dragon
Elite Barbarians Mini P.E.K.K.A Cannon
Cannon Elite Barbarians Fireball Mini P.E.K.K.A
Cannon Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Firecracker Elite Barbarians Musketeer Baby Dragon
Baby Dragon Cannon Firecracker Fireball Musketeer
Mini P.E.K.K.A Cannon Elite Barbarians Musketeer
Cannon Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Mini P.E.K.K.A Musketeer Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Elite Barbarians Fireball Musketeer
Cannon Elite Barbarians Mini P.E.K.K.A Musketeer
Firecracker Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Elite Barbarians Fireball Musketeer
Mini P.E.K.K.A Elite Barbarians
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Baby Dragon
Cannon Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer
Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball Musketeer Baby Dragon
Elite Barbarians Firecracker Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Cannon Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Musketeer
Fireball Firecracker Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Elite Barbarians Fireball Mini P.E.K.K.A Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker Musketeer Baby Dragon
Firecracker Elite Barbarians Fireball Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Firecracker Elite Barbarians Fireball Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Firecracker Musketeer Baby Dragon
Elite Barbarians Firecracker Fireball Musketeer Baby Dragon
Firecracker Fireball Musketeer
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball
Fireball Musketeer
Fireball Firecracker Musketeer Baby Dragon
Fireball
Fireball Firecracker Mini P.E.K.K.A Musketeer Baby Dragon
Firecracker Fireball Musketeer Baby Dragon
Fireball
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Fireball Musketeer Baby Dragon
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Baby Dragon

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