My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Sparky
Giant Snowball
Bats Archers Goblin Gang Musketeer
Zap
Bats Archers Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Archers Goblin Gang Musketeer Sparky
The Log
Archers Goblin Gang Musketeer Sparky
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Musketeer Sparky
Fireball
Archers Goblin Gang Musketeer Sparky
Poison
Bats Archers Goblin Gang Musketeer Sparky
Lightning
Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Arrows Goblin Gang Musketeer Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Goblin Giant Sparky
Archers
Arrows Goblin Giant
Arrows
Sparky Archers Goblin Giant
Goblin Gang
Goblin Giant Sparky
Musketeer
Goblin Giant
Rage
Sparky Bats Goblin Giant
Goblin Giant
Sparky Bats Archers Arrows Goblin Gang Musketeer Rage
Sparky
Arrows Rage Goblin Giant Bats Goblin Gang

Defense Synergies 1 8

Bats
Musketeer Goblin Giant Sparky
Archers
Goblin Gang Goblin Giant
Arrows
Sparky
Goblin Gang
Musketeer Archers Sparky
Musketeer
Goblin Gang Bats
Rage
Goblin Giant
Bats Archers Sparky
Sparky
Bats Arrows Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant Sparky
Sparky Bats Goblin Gang Musketeer
Goblin Gang Sparky Bats Archers Musketeer
Sparky Bats Goblin Gang Musketeer
Arrows Sparky
Arrows Goblin Gang Bats Archers Musketeer
Bats Musketeer Archers Arrows Goblin Gang
Arrows Musketeer Goblin Giant Sparky
Sparky Goblin Gang Musketeer
Goblin Gang Archers Musketeer Sparky
Bats Archers Goblin Gang Arrows Musketeer Goblin Giant
Arrows Musketeer Bats Archers Goblin Gang
Sparky Bats Goblin Gang Musketeer
Sparky Bats Arrows Goblin Gang
Sparky Goblin Gang
Goblin Gang Sparky
Sparky Bats Arrows Goblin Gang Musketeer
Arrows Bats Archers Goblin Gang Musketeer
Arrows Bats Archers Musketeer
Sparky Musketeer
Goblin Gang Bats Archers Arrows Musketeer Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Sparky
Archers Arrows Goblin Gang Musketeer
Goblin Gang Bats Musketeer Goblin Giant Sparky
Goblin Gang Bats Musketeer Goblin Giant Sparky
Goblin Gang Musketeer Goblin Giant Sparky
Arrows Bats Archers Goblin Gang Musketeer Goblin Giant
Goblin Gang Sparky Bats Archers Musketeer Goblin Giant
Goblin Giant Sparky
Bats Sparky
Goblin Gang Musketeer Goblin Giant Sparky
Bats Musketeer Sparky
Arrows Goblin Giant
Goblin Gang Goblin Giant Sparky
Archers Musketeer Sparky
Goblin Gang Sparky Bats Archers Musketeer Goblin Giant
Bats Arrows Archers Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer
Arrows Goblin Giant Sparky
Arrows Musketeer Sparky
Arrows Sparky
Arrows Bats Musketeer Goblin Giant
Archers Arrows Musketeer Sparky
Arrows
Arrows
Bats Goblin Gang Musketeer Sparky
Arrows Musketeer Sparky
Archers Arrows Musketeer
Musketeer Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Sparky
Bats Sparky
Archers Arrows Musketeer Sparky
Arrows
Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Bats Archers Arrows Musketeer Sparky
Bats Musketeer
Sparky
Arrows Musketeer Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Archers Goblin Gang Musketeer
Archers Arrows Musketeer
Arrows
Goblin Gang Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Musketeer Sparky
Bats Goblin Gang Musketeer Sparky
Bats Musketeer
Musketeer Goblin Giant Sparky

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