My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Miner Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Prince Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Prince Inferno Dragon Sparky
Giant Snowball
Musketeer Hog Rider Balloon Inferno Dragon
Zap
Balloon Prince Inferno Dragon Sparky
Barbarian Barrel
Musketeer Wizard Sparky
The Log
Musketeer Hog Rider Prince Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Wizard Balloon Prince Inferno Dragon Sparky
Fireball
Musketeer Hog Rider Wizard Balloon Inferno Dragon Sparky
Poison
Musketeer Wizard Balloon Sparky
Lightning
Musketeer Wizard Balloon Prince Inferno Dragon Sparky
Rocket
Musketeer Hog Rider Wizard Balloon Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Musketeer Hog Rider Inferno Dragon Wizard Balloon Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Musketeer Hog Rider Inferno Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Hog Rider Balloon Prince
Hog Rider
Musketeer Rage Wizard Balloon Prince
Wizard
Hog Rider Rage Balloon Prince Sparky
Rage
Hog Rider Balloon Sparky Wizard Prince
Balloon
Rage Musketeer Hog Rider Wizard Sparky
Prince
Musketeer Hog Rider Wizard Rage
Inferno Dragon
Sparky
Rage Wizard Balloon

Defense Synergies 0 1

Musketeer
Hog Rider
Wizard
Prince
Rage
Balloon
Prince
Wizard
Inferno Dragon
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Sparky
Inferno Dragon Sparky Musketeer Prince
Prince Sparky Musketeer Inferno Dragon
Prince Inferno Dragon Sparky Musketeer
Prince Sparky
Musketeer
Musketeer Inferno Dragon Wizard
Musketeer Sparky
Inferno Dragon Sparky Musketeer Prince
Musketeer Prince Sparky
Musketeer Wizard
Musketeer Inferno Dragon Wizard
Prince Sparky Musketeer Wizard
Wizard Sparky Prince
Inferno Dragon Sparky Prince
Prince Inferno Dragon Sparky
Wizard Sparky Musketeer Prince
Musketeer Wizard Prince
Wizard Musketeer Inferno Dragon
Sparky Musketeer Prince Inferno Dragon
Wizard Musketeer Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Musketeer Wizard Prince Inferno Dragon
Musketeer Prince Sparky
Prince Musketeer Sparky
Musketeer Prince Inferno Dragon Sparky
Wizard Musketeer
Prince Sparky Musketeer
Prince Inferno Dragon Sparky
Prince Inferno Dragon Sparky
Musketeer Inferno Dragon Sparky
Inferno Dragon Musketeer Prince Sparky
Prince
Prince Wizard Sparky
Wizard Musketeer Sparky
Sparky Musketeer Prince Inferno Dragon
Musketeer Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Musketeer
Sparky
Musketeer Prince Sparky
Wizard Sparky
Wizard Musketeer
Musketeer Wizard Sparky
Wizard
Wizard
Musketeer Prince Sparky
Musketeer Wizard Prince Sparky
Musketeer Wizard
Musketeer Sparky
Musketeer
Musketeer Prince Sparky
Musketeer Wizard Sparky
Musketeer Wizard Sparky
Sparky
Sparky
Musketeer Wizard Prince Sparky
Wizard
Musketeer Prince Sparky
Wizard
Musketeer Prince Sparky
Musketeer
Wizard Sparky
Inferno Dragon
Musketeer Wizard Sparky
Musketeer Wizard Prince Sparky
Musketeer Sparky
Musketeer Wizard Sparky
Musketeer Wizard
Sparky
Musketeer Wizard Sparky
Sparky
Prince Sparky
Wizard Sparky
Musketeer Prince
Musketeer Wizard
Musketeer Wizard Prince Sparky
Musketeer Wizard
Sparky
Musketeer Prince Sparky
Musketeer Sparky
Musketeer
Musketeer Prince Sparky

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