My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon Golem Ice Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Knight Ice Wizard Royal Ghost Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Knight Baby Dragon Ice Wizard Royal Ghost Night Witch
Fireball
Elixir Collector Baby Dragon Ice Wizard Night Witch
Poison
Elixir Collector Ice Wizard Night Witch
Lightning
Knight Elixir Collector Baby Dragon Ice Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Baby Dragon Golem Ice Wizard Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Royal Ghost Baby Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Ice Wizard Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon The Log Ice Wizard Night Witch
Elixir Collector
Baby Dragon
Knight Golem Ice Wizard
Golem
Baby Dragon Night Witch The Log Ice Wizard
The Log
Knight Golem
Ice Wizard
Knight Baby Dragon Golem
Royal Ghost
Night Witch
Golem Knight

Defense Synergies 2 8

Knight
Ice Wizard Baby Dragon The Log Night Witch
Elixir Collector
Baby Dragon
Ice Wizard Knight The Log
Golem
The Log
Knight Baby Dragon Ice Wizard Royal Ghost Night Witch
Ice Wizard
Knight Baby Dragon The Log Night Witch
Royal Ghost
The Log
Night Witch
Knight The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Knight The Log Ice Wizard Night Witch
Knight Ice Wizard Night Witch
Night Witch Knight Ice Wizard
The Log
The Log Baby Dragon Ice Wizard Royal Ghost Night Witch
Baby Dragon Ice Wizard Night Witch
Baby Dragon The Log
Ice Wizard Night Witch
Knight Ice Wizard Royal Ghost Night Witch
Ice Wizard Knight Baby Dragon The Log Royal Ghost Night Witch
Baby Dragon Ice Wizard Night Witch
Night Witch Knight The Log Ice Wizard
Baby Dragon The Log Royal Ghost Night Witch
Knight
The Log
Knight Night Witch
Knight Baby Dragon The Log Ice Wizard Royal Ghost Night Witch
Baby Dragon The Log Knight Ice Wizard Royal Ghost
Royal Ghost Knight Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Knight Baby Dragon The Log Royal Ghost
Knight The Log
Knight The Log Night Witch
Knight Night Witch
Baby Dragon Ice Wizard
Knight Ice Wizard Night Witch
Knight
Knight Baby Dragon The Log
Knight
The Log
Knight Night Witch
Baby Dragon
Knight Baby Dragon The Log Night Witch
Baby Dragon The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Royal Ghost
Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log
Night Witch
Knight The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Night Witch
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard Royal Ghost
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Ice Wizard Night Witch
Night Witch
The Log Night Witch
The Log
Night Witch
Baby Dragon Ice Wizard
The Log
Knight Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Royal Ghost

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