My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Hog Rider Guards
Giant Snowball
Bats Archers Minions Hog Rider Guards
Zap
Bats Archers Minions Guards
Barbarian Barrel
Archers Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Bats Archers Minions Guards
Royal Delivery
Bats Archers Minions Hog Rider Guards P.E.K.K.A
Fireball
Archers Minions Hog Rider
Poison
Bats Archers Minions Guards
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Minions Guards Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Archers Minions Guards
Archers
Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Bats Zap P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Minions Fireball Archers Guards
Guards
Zap Hog Rider
P.E.K.K.A
Zap Bats Archers Minions

Defense Synergies 1 11

Bats
Zap Minions P.E.K.K.A
Zap
Fireball Bats Archers Minions Guards P.E.K.K.A
Archers
Zap Minions Guards P.E.K.K.A
Minions
Bats Zap Archers P.E.K.K.A
Fireball
Zap
Hog Rider
Guards
Zap Archers
P.E.K.K.A
Bats Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
P.E.K.K.A Bats Zap Minions
P.E.K.K.A Bats Archers Minions
P.E.K.K.A Bats Minions Guards
Fireball P.E.K.K.A
Fireball Bats Zap Archers Minions Guards
Bats Minions Zap Archers Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions
Guards Archers
Bats Archers Minions Guards Zap Fireball
Minions Bats Zap Archers Fireball
P.E.K.K.A Bats Zap Minions Fireball Guards
Fireball Bats Zap Minions Guards P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Minions Fireball P.E.K.K.A
Fireball Bats Zap Archers Minions Guards
Zap Bats Archers Minions Fireball Guards
P.E.K.K.A
Bats Archers Minions Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers
Guards P.E.K.K.A Bats Zap Minions
Guards P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Guards
Fireball Bats Zap Archers Minions
Guards P.E.K.K.A Bats Archers Minions Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Minions Fireball
P.E.K.K.A Guards
P.E.K.K.A Bats Minions Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards
Archers Fireball
Guards Bats Zap Archers Minions Fireball P.E.K.K.A
Bats Minions Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Bats Zap Minions
Archers
Fireball Zap
Fireball Zap
Bats Minions Fireball Guards
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Minions Fireball Guards
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Archers Minions Fireball Guards
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Minions Fireball Guards
Bats Zap Fireball
Zap Fireball

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